Increase Flat Dmg Reduction Ds3

So am I meant to take away from this that there isn't actually flat reduction in damage at any point in the damage calculations? A lot of the reasoning behind not using split damage weapons iirc was that because of the flat dmg reduction component it made them a lot weaker than if you put all your damage into a single type.

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Resource Cost Reduction (or RCR) refers to item properties, skill effects, or Paragon Points that lower the resource cost of an ability. The term can refer to anything that reduces the resource cost (some rune effects modify the base skill to this end), but it generally refers to an item bonus or Paragon Point that cuts the resource cost of all skills or a specific skill by a percentage.

The % based effect makes this bonus viable for all types of skills, since resource costs vary so much between skills and between classes. A flat reduction of 1 or 2 or 5 resource points wouldn't work, as some skills cost only a few resource points while others are 20 or 40 or more.


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Increase Flat Dmg Reduction Ds3 Reviews

RCR Via Paragon Points[edit | edit source]

There are many items that grant resource cost reduction, typically from 5-10% via an item bonus.

RCR can also be obtained from Paragon Points spent in the Utility Tab, where the bonus is +.20% per paragon point. Thus 5 points = 1% Resource Cost Reduction and the maximum benefit from all 50 Paragon points in that field is 10% Resource Cost Reduction.

Resource Cost Reduction in the Utility Tab.

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Id like to see exactly how much armor blocks how much damage.
I know around 40 armor blocks 30% or so damage, and 100 armor blocks 50% damage (diminishing returns) But thats it. I got no exact numbers. No chart.
I was wondering whether it would be worth it to make an attack damage heavy runepage for talon as opposed to armor pen. You could probably squeeze 35 attack damage at level one if you buy dorans blade. Thats alot of damage.
42 damage to W.
53 damage to Q.
63 damage to ulti.
Thats 158 damage to your combo just from runes and dorans blade.
If i knew armor values i could weigh the numbers and see if they favor armor pen or AD for early game or late game. I hear AD is best early and Armorpen is best late, but this goes against what i know about diminishing returns. Later, when people have more armor, armor pen means less because of diminishing returns. Its most potent at the start of the game when you can potentially be doing true damage with all your abilities. AD is just as effective at 60 minutes as it is at 5 minutes.