Material Stats
- Tinkers Construct Weapon That Does More Than 90 Dmg Download
- Tinkers Construct Weapon That Does More Than 90 Dmg Free
Apr 20, 2018 More damage is more better. Although, this time, since you're already doing more than enough damage to one-shot kill any non-boss in the game (except Enderman, which is now in two-shot range), we might be able to afford to do less damage and simply go with something like Cobalt Tough Tool Rod for slightly faster swings. This quote looks like it will be broken but whatever. Anyway, for fighting normal mobs, a M. Cleaver is the best bet. 1 hit kills all day. Rapier is best for the wither or pvp with lots of armor. The additional quartz is better unless you add more than 4 things of quartz i think. The difference between wood and M. Blades is only 1.5 hearts. Tinkers' Construct adds new ores through world generation, including Aluminum, Cobalt, and Ardite. These can be processed in the Smeltery, a multiblock structure, to make more advanced tool parts. They can be processed in other mods' machines if the Another One Bites The Dust mod is installed. Feb 12, 2020 Tinkers' Construct is a mod originally created by mDiyo and progwml6, now maintained by boni and KnightMiner.It adds new tools and weapons to Minecraft, along with other utility and aesthetic blocks. Tinkers' Construct adds various patterns which allows the player to make tool parts out of various materials such as Cactus, Paper and Obsidian.Each material has a unique property to it and may. Dec 28, 2018 The Rapier is a weapon added by Tinkers' Construct.Its famous, lightweight design allows the wielder to make quick, armour-piercing strikes, then leap backwards and out of harm's way. The Rapier may be crafted in either a Tool Station or a Tool Forge. Crude: 10% bonus damage to armored enemies. Dense: Chance to use less durability. Increased chance as the tool gets more damaged. Duritae: 10% chance to use double durability, 40% chance to use no durability. Ecological: 1% chance every second to restore 1 durability. 1% chance on use to deal armor-piercing damage to the wearer.
Material | Head Durability | Extra Durability | Handle Durability | Handle Modifer | Mining Level | Mining Speed | Attack Value | Head Traits | Extra/Handle Traits | Drawspeed | Range Multiplier | Bonus Damage | Arrow Shaft Modifier | Bonus Ammo |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Paper | 12.00 | 15.00 | 5.00 | 0.10 | Stone | 0.51 | 0.05 | Writable | Writable | 0.67 | 0.40 | -2.00 | ||
Constantan | 25.00 | 6 | 6 | 0.80 | Diamond | 4.70 | 4.00 | Thermal Inversion | Thermal Inversion | 1.82 | 1.50 | 5.00 | ||
Treated Wood | 25.00 | 2 | 35.00 | 1.00 | Stone | 2.00 | 2.00 | Ecological | Ecological | 1.00 | 1.12 | 1.20 | ||
Wood | 35.00 | 15.00 | 25.00 | 1.00 | Stone | 2.00 | 2.00 | Ecological | Ecological | 1.00 | 1.00 | 1.00 | ||
Electrum | 5 | 25 | -25.00 | 1.10 | Iron | 12.00 | 3.00 | Shocking | Shocking | 0.67 | 1.00 | 4.00 | ||
Stone | 12 | 2 | -5 | 0.50 | Iron | 4.00 | 3.00 | Cheapskate | Cheap | 5.00 | 0.40 | -1.00 | ||
Obsidian | 139.00 | 9 | -10 | 0.90 | Cobalt | 7.07 | 4.20 | Duritae | Duritae | 5.00 | 0.40 | -1.00 | ||
Flint | 15 | 4 | -6 | 0.60 | Iron | 5.00 | 2.90 | Crude II | Crude | 5.00 | 0.40 | -1.00 | ||
Bone | 20 | 65.00 | 5 | 1.10 | Iron | 5.09 | 2.50 | Splintering | Fractured | 1.05 | 1.15 | 0.90 | 5.00 | |
Iron | 204.00 | 5 | 6 | 0.85 | Diamond | 6.00 | 4.00 | Magnetic II | Magnetic | 2.00 | 1.50 | 7.00 | ||
Copper | 21 | 10 | 3 | 1.05 | Iron | 5.30 | 3.00 | Well-Established | Well-Established | 1.67 | 1.45 | 5.00 | ||
Cactus | 21 | 5 | 2 | 0.85 | Iron | 4.00 | 3.40 | Prickly | Spiky | 0.95 | 0.90 | |||
Silver | 25 | 15 | 5 | 0.95 | Iron | 5.00 | 5.00 | Holy | Holy | 0.83 | 0.80 | 2.00 | ||
Netherrack | 27 | 75.00 | -15 | 0.85 | Iron | 4.50 | 3.00 | Aridiculous | Hellish | 5.00 | 0.40 | -1.00 | ||
Lead | 334.00 | 10 | -5 | 0.70 | Iron | 5.25 | 3.50 | Poisonous | Poisonous | 2.50 | 1.30 | 3.00 | ||
Pig Iron | 38 | 17 | -10 | 1.20 | Obsidian | 6.20 | 4.50 | Baconlicious, Tasty | Tasty | 1.67 | 1.40 | 7.00 | ||
End | 42 | 42.00 | 0.85 | Obsidian | 3.23 | 3.23 | Alien | Enderference | 5.00 | 0.40 | -1.00 | |||
Bronze | 43 | 8 | 7 | 1.10 | Diamond | 6.80 | 3.50 | Dense | Dense | 1.82 | 1.50 | 6.00 | ||
Prismarine | 43 | 10 | -15 | 0.60 | Iron | 5.50 | 6.00 | Jagged | Aquadynamic | 5.00 | 0.40 | -1.00 | ||
Steel | 54 | 25.00 | 15 | 0.90 | Obsidian | 7.00 | 6.00 | Sharp | Stiff | 2.50 | 2.00 | 9.00 | ||
Firewood | 55 | 15 | -20 | 1.00 | Stone | 6.00 | 5.50 | Autosmelt | Autosmelt | 1.00 | 1.00 | |||
Magma Slime | 60 | 15 | -20 | 0.85 | Stone | 2.10 | 7.00 | Superheat | Flammable | 0.91 | 1.05 | 1.00 | ||
Cobalt | 78 | 30 | 10 | 0.90 | Cobalt | 12.00 | 4.10 | Momentum | Lightweight | 1.33 | 1.30 | 3.00 | ||
Blue Slime | 78 | 20 | -5 | 1.30 | Stone | 4.03 | 1.80 | Slimy | Slimy | 0.95 | 1.00 | |||
Manyullyn | 82 | 5 | 25 | 0.50 | Cobalt | 7.02 | 8.72 | Insatiable | Cold-Blooded | 1.54 | 1.20 | 4.00 | ||
Knightslime | 85 | 125.00 | 50 | 0.50 | Obsidian | 5.80 | 5.10 | Crumbling | Unnatural | 2.50 | 2.00 | 2.00 | ||
Ardite | 99 | 45 | -20 | 1.40 | Cobalt | 3.50 | 3.60 | Stonebound | Petramor | 2.22 | 0.80 | 1.00 | ||
Slime | 1.00 | 35 | 0.70 | Stone | 4.24 | 1.80 | Slimy | Slimy | 1.18 | 1.30 | ||||
Sponge | 1,05 | 25 | 25 | 1.20 | Stone | 3.02 | Squeaky | Squeaky | 0.87 | 0.75 |
Material Traits
- Alien: Gain random amounts of durability, speed, and damage over time. See note for details. 1
- Aquadynamic: Operates at normal speed underwater and operates faster when raining.
- Aridiculous: Mining speed increases based on biome temperature.
- Autosmelt: If the broken block is smeltable, it will drop that item (logs drop charcoal).
- Beheading: Much higher chance of mobs dropping a head.
- Cheap: 10% bonus durability when repairing.
- Cold-blooded: Adds 50% additional damage if target has full health.
- Crude: 10% bonus damage to armored enemies.
- Dense: Chance to use less durability. Increased chance as the tool gets more damaged.
- Duritae: 10% chance to use double durability, 40% chance to use no durability.
- Ecological: 1% chance every second to restore 1 durability. 1% chance on use to deal armor-piercing damage to the wearer.
- Enderference: Prevent an enderman from teleporting for 5 seconds after hitting it.
- Fractured: Bonus 1.5 damage.
- Flammable: Sets attackers on fire while blocking.
- Hellish: Adds +2 damage (1 heart) against non-nether enities.
- Insatiable: Using the tool adds a level of insatiable for 15 seconds, limited to 10 levels. Increases speed and damage by (level / 3).
- Jagged: Gains bonus damage when tool is damaged. The more damaged it is (difference, not percentage), the more damage it deals. SAee note for details. 2
- Lightweight: Bonus 10% mining speed, attack speed, bow draw speed.
- Magnetic: Pulls in items from ~2 blocks away when used.
- Momentum: When tool is used, increases tool's mining speed up to 40%. Momentum is lost when tool stops being used.
- Petramor: 10% chance to consume mined stone-type blocks to restore 5 durability.
- Poisonous: Applies poison for 5 seconds on damage.
- Prickly: Deals armor-piercing damage to enemies hit and to player when mining.
- Sharp: Applies bleeding for 6 seconds.
- Shocking: Builds electric charge as you move. Deals 5 bonus damage (2.5 hearts) when fully charged.
- Slimy: 0.3% chance to summon a small slime corresponding to the color of the tool part. (Tools made of both blue and green slime have separate chances to spawn blue and green slimes.)
- Stiff: When blocking, reduce damage by 1 damage (0.5 hearts). Will not reduce damage to below 1.
- Superheat: 35% bonus damage to burning enemies.
- Spiky: Enemies that touch you while blocking take damage.
- Splintering: Attacks apply a level of 'Splintering', up to 5 levels. Deal +0.3 bonus damage per level of Splintering.
- Squeaky: Tool has silk touch but doesn't do damage.
- Stonebound: Mines faster and deals less damage as durability lowers.
- Tasty: If player has less than half hunger, 0.2% chance each tick to 'consume' your tool, removing 100 durability and restoring 1 bar of hunger. When breaking blocks, 0.5% chance to get bacon. When killing mobs, 5% chance to get bacon.
- Thermal Inversion: Applies slowness in hot biomes, or burning in cold biomes.
- Unnatural: 36% bonus mining speed for every harvest level tool has above block you are breaking.
- Well-Established: 25% bonus experience. 3% chance for 1 XP from blocks that normally give none.
- Writable: Bonus 1 modifier. If the whole tool is made of paper, you gain 2 modifiers.
Tinkers Construct Weapon That Does More Than 90 Dmg Download
Immersive Engineering traits
- Thermal Inversion: Applies slowness in hot biomes, or burning in cold biomes.
LightningCraft traits
- Auto-Repair
- Charged: Has a chance to cast a lightning strike on an attacked entity.
Tinkers Construct Weapon That Does More Than 90 Dmg Free
ExtraUtils2 traits
- Whispering: Whispers secrets to you.
- Magically Modifiable: Adds 3 Modifiers
- Magically Brittle: Adds a chance for the tool to break upon durability lost. (Either 1/100 or 1/(Max Durability*Max Durability, which ever is lower)
Twilight Forest traits
- Stalwart: Hitting an enemy gives a chance to gain resistance. This effect stacks for higher resistance levels from I to III. Or 20% to 60% damage reduction. The effect increases up to 30 seconds.
- Twilit: +2 mining speed in the twilight forest. +2 damage (or one heart) outside the twilight forest.
- Synergy: Having steel-leaf in your hotbar automatically repairs your tool.
Notes
↑ Randomly distribute 800 points between durability, speed, and damage. Each point adds 1 durability, 0.007 speed, or 0.005 attack. Maximum possible bonus for each stat is 800 durability, 5.6 speed, 4 attack. It takes about 50 minutes for all bonus stats to be applied.
↑ If two weapons have 10 uses remaining, the one with higher max durability will gain a higher bonus. Examples: 10/500 = 1.7 bonus damage. and 10/1000 = 2.3 bonus damage