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Oct 21, 2018 A 100 dmg hit equals 90 dmg taken. Going from 80% reduction to 90%, lowers damage taken by 50%. Because a 100 dmg hit gets reduced to 20 dmg if you have 80% mitigation, so when you go from 80% to 90%, you end up taking 10 dmg out of a 100 dmg hit, instead of 20 with 80% mitigation. Apr 21, 2018 READ! This is NOT 100% realistic DPS. Tested on my OWN private Server with the Right Armor Tables (Nostalrius Core) Normally a Rogue would NOT play with Deadly Poison due to the Debuff Slot. Feb 26, 2019 Attempt to see realistic DPS numbers for Marksman hunter for 3 different gear sets. BWL Gear - 3.Fully BiS) RULES: 1. 4 min Patchwerk style boss fight 2. Close to realistic gear.
Hello, everyone. I've done some testing on the Armor calculations, and I'd like to share the results.- Damage reduction in percent for melee attacks taken from a target of the same level. Note that this graph peaks at 75% for all levels, since this is the maximum damage reduction gain from armor.
- Human is the best Classic WoW Alliance Rogue race for PvE. Gnome or Dwarf is the best Classic WoW Alliance Rogue race For PvP. Alliance Rogue have the benefit of Raiding with a Paladin, which can Buff the Rogue with powerful Blessings such as Blessing of Might or Blessing of Kings.
First off, let's look at what Armor does for the player. Armor is a stat that reduces the damage of incoming physical attacks from enemies. The exact amount of this damage reduction depends on a few things: the amount of Armor the player has equipped through gear, abilities, and talents, as well as the level of the player and the level of the attacking enemy. I found a formula available online for the physical damage reduction calculation for level 60 players here: http://wowwiki.wikia.com/Armor. However, after testing this formula as compared to the paper doll stats in the game client, I have come to conclude that the formula provided on this page is not correct. It appears that on Nostalrius Begins, the '59' in this formula is instead '60'. That is:
DamageReduction = Armor / (Armor + 400 + 85 * (AttackerLevel + 4.5 * (AttackerLevel - 60)))
This matches the paper doll values at player level 60. The variable DamageReduction is a decimal number, such as .603, meaning of course 60.3% physical damage reduction. The Armor cap is widely reported to be 75% damage reduction (I have no confirmation of this, only old forum posts). Against a level 63 mob (i.e. a raid boss) this gives an Armor cap of 20708. However, given limited data about how the damage reduction scales with enemy level, it is still difficult to say for certain if this formula works for enemy level 63. Use at your own risk.
Now, onto how Armor is applied from gear, abilities and talents. Since I play a feral tank, this was written with feral druid in mind.
A feral druid gains a few Armor multipliers from his abilities and talents. Among these are:
Dire Bear Form: +360% Armor contribution from items
Bear Form: +180% Armor contribution from items
Thick Hide 5/5: 10% additional Armor contribution from items
I'd like to distinguish at this point between Base Armor and Bonus Armor. Base Armor is the white Armor value that appears on an item's stats. Bonus Armor refers to Armor from any other source, such as Agility, Mark of the Wild, Elixir of Superior Defense, the Shadowcraft 2 piece set bonus, and others. All Base Armor receives the above multipliers for Dire Bear Form and Thick Hide, while all Bonus Armor does not; the latter is simply added after the multipliers are applied. Therefore, for bear druids, 1 Base Armor = (100% + 360%)*1.1 = 4.6*1.1 = 5.06 Bonus Armor in terms of mitigation provided.
The correct Armor formula for Dire Bear Form with 5/5 Thick Hide at level 60 is:
Armor = 4.6*1.1*(Base Armor) + 2*(Agility) + (Other Bonuses) + 110
Since this formula works perfectly for Dire Bear Form, I will conjecture that the following formula works for everyone:
Armor = (Multipliers)*(Base Armor) + 2*(Agility) + (Other Bonuses) + (Armor value with no gear equipped)
If you have any corrections or comments, feel free to post below. I will make changes to this post as necessary.
There are nine different classes in World of Warcraft Classic and they all have unique roles to play. Some classes excel at doing damage, and certain specializations can help them become incredibly strong, especially once they have reached max level and begun to raid.
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WoW Classic is still a very new game, having released on August 26, and many players are leveling their characters. However, once players reach max level and begin to venture into raids like Molten Core and Onyxia’s lair, they will need to think about the best spec for their class, as well as what other classes are the best to bring along.
When it comes to damage per second (DPS) classes, the list of the best choices tends to change depending on the patch. The title is currently at patch 1.12, with Molten Core and Onyxia’s lair being the only available raids, so here is a list for the best DPS specs for these two raids.
1. Fury Warrior
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Warriors are tough melee fighters that focus on taking down enemies with their melee weapons. When choosing to do damage, they can pick the Arms or Fury specialization.
This class is the highest damage dealer throughout WoW Classic. Other classes in this list can come close to rivalling the Warrior and will often shift in the ranking, but Warriors will always stay on top.
For raids, Fury provides the highest damage output. This spec focuses on using two one-handed weapons to wear down the enemy with a flurry of attacks, and constantly building up rage to use abilities like Heroic Strike and Bloodthirst.
2. Combat Rogue
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Rogues are the second-highest damage dealer for Molten Core and Onyxia’s lair. However the difference in damage between them and the classes below is fairly small.
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Similarly to Warriors, Rogues focus on damaging enemies with melee attacks, and use two one-handed weapons for quick attacks.
The difference between the two is that Rogues use energy, as opposed to Warrior’s rage, and are able to build up “combo points” with certain abilities, which can be used to deal massive blows once built up.
3. Frost Mage
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Mages are the first ranged class on this list. They make use of Mana to cast a variety of spells, which are split into three different schools of magic, arcane, fire, and frost.
The frost specialization is the best for this class in Molten Core and Onyxia’s lair, simply because most of the monsters in these raids are immune to fire damage, while arcane spells are not as powerful as frost spells.
Although most of the Mage’s talent points will be used in the arcane tree, they are still known as frost mages, as that is where their main source of attacks come from, and the arcane talents are largely used to make frost spells even stronger.
4. Demonology/Destruction Warlock
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Warlocks are another ranged magic damage dealing class. They are somewhat similar to Mages but are known for more powerful damage-over-time spells, and the ability to summon demon pets.
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The class has a unique specialization in WoW Classic. While most other classes focus on just one spec, Warlocks use a balanced mix of both Demonology and Destruction talents.
This allows them to sacrifice their demons for increased damage, thanks to the Demonology spec, and then deal huge damage with empowered Destruction spells.
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5. Marksmanship Hunter
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Last but not least is the Hunter. This class is a bit of a mix of everything so far, being able to do ranged physical damage combined with a few magical damage spells, and having its very own animal pet.
Hunters rely on sending in their pets, as well as using ranged weapons like guns, crossbows, or bows combined with a few spells for damage. They can compete with the other classes on this list but will generally find themselves on the lower end.
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These are the top five dps specs for raids in WoW Classic patch 1.12. If you follow these build you should be able to provide tonnes of damage for your raid groups, and hopefully, conquer the Molten Core and Onyxia’s lair!