- Boss Dmg On Secondary Weapon System
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% Damage and % Att??
If i hit the same boss with 12k dmg with 30% boss dmg, my dmg is (1-0.9+0.3) x 12k = 4.8k dmg From above example, you can see, even i have inferior raw dmg (12k vs 20k), but my boss dmg is high, i dealt more ACTUAL DMG than you. Additionally,% boss damage is the same as% damage, except that it only works on bosses, so they're additive together as well, so if you have quite a lot of boss damage, which is very possible considering boss damage potentials and set effects usually comes in 20%, 30%, 35%, and 40% flavors, on bosses, the impact a measly 12% or 13% damage at. Sep 12, 2019 i know that this is an old thread, but i have yet to read a post of how bane dmg actually works. Mobs that can only be hit by weapons with a certain bane dmg on them (ie the emp), will take the full dmg of the weapon that has such bane on it. Okay, now along with that, how much Boss% and Damage% (or total) should I look to have as a softcap? Right now I sit at 155% Dmg and 125% Boss. Im a blaster and I have 55% boss from equips atm (2 lines boss from sub, 2 lines atk% from weap) I am also still working on my Normlux set, with 355k clean.
Boss Dmg On Secondary Weapon System
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Boss Dmg On Secondary Weapon List
- In Reboot...%ATT is vastly superior to %Damage...I think %Damage is just overall bad though...It doesn't provide much benefit.
- Reactions: 1,555Member, Private TesterIn Reboot...%ATT is vastly superior to %Damage...I think %Damage is just overall bad though...It doesn't provide much benefit.
Why is that? - In Reboot...%ATT is vastly superior to %Damage...I think %Damage is just overall bad though...It doesn't provide much benefit.
Why is that?
I think because %attack goes into your range...while %Damage is like...also into your range but only to a certain extent...I know in Reboto its cuz of the passive which gives you 100% damage by default... - Depends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
different formula to put it simpler
att is multiplicative
dmg is additive - Reactions: 1,555Member, Private TesterIn Reboot...%ATT is vastly superior to %Damage...I think %Damage is just overall bad though...It doesn't provide much benefit.
Why is that?
I think because %attack goes into your range...while %Damage is like...also into your range but only to a certain extent...I know in Reboto its cuz of the passive which gives you 100% damage by default...
Oo ok I seeDepends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
different formula to put it simpler
att is multiplicative
dmg is additive
So does that mean kanna and demon avengar link skill are bad?? - In Reboot...%ATT is vastly superior to %Damage...I think %Damage is just overall bad though...It doesn't provide much benefit.
Why is that?
I think because %attack goes into your range...while %Damage is like...also into your range but only to a certain extent...I know in Reboto its cuz of the passive which gives you 100% damage by default...
Oo ok I seeDepends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
different formula to put it simpler
att is multiplicative
dmg is additive
So does that mean kanna and demon avengar link skill are bad??
Not if you have % att on your potentials - Reactions: 1,555Member, Private TesterIn Reboot...%ATT is vastly superior to %Damage...I think %Damage is just overall bad though...It doesn't provide much benefit.
Why is that?
I think because %attack goes into your range...while %Damage is like...also into your range but only to a certain extent...I know in Reboto its cuz of the passive which gives you 100% damage by default...
Oo ok I seeDepends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
different formula to put it simpler
att is multiplicative
dmg is additive
So does that mean kanna and demon avengar link skill are bad??
Not if you have % att on your potentials
But those links are % damage - the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range. - Reactions: 1,555Member, Private Testerthe links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.
Oh ok, I guess it should be named % att but its called % damage in description of the link ty! - the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.
Oh ok, I guess it should be named % att but its called % damage in description of the link ty!
it's named properly, if it were % att it'd multiply your total range by 25%, but since it just adds 25% of your range into your range, it's proper. - Reactions: 1,560Member, Private TesterThey're both additive on top of themselves and multiplicative with each other. Without any of either, adding say, 12% attack is the about the same as adding 12% damage, though % damage is applied after % attack, and % attack is applied to your attack and rounded down, so % attack could be slightly worse.
The reason % att is better is because it's much rarer. Many skills give a character % damage, including many passives, buffs, link skills, and all the Reinforce hyper skills for attack, which just give % damage for that particular skill. You're less likely to have as large amounts of % attack as % damage, so the boost from adding % attack is much greater than adding the same amount of % damage (since potentials for both are generally the same value).
Additionally, % boss damage is the same as % damage, except that it only works on bosses, so they're additive together as well, so if you have quite a lot of boss damage, which is very possible considering boss damage potentials and set effects usually comes in 20%, 30%, 35%, and 40% flavors, on bosses, the impact a measly 12% or 13% damage at best would add is very small.
So the two biggest factors at play are the scarcity of % attack sources vs % damage sources, plus the large quantities of % boss damage available, which stack additively on top of % damage. - Reactions: 1,555Member, Private Testerthe links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.
Oh ok, I guess it should be named % att but its called % damage in description of the link ty!
it's named properly, if it were % att it'd multiply your total range by 25%, but since it just adds 25% of your range into your range, it's proper.
what??, i'm confused again lol so % damage link skill is still better than % damage right?They're both additive on top of themselves and multiplicative with each other. Without any of either, adding say, 12% attack is the about the same as adding 12% damage, though % damage is applied after % attack, and % attack is applied to your attack and rounded down, so % attack could be slightly worse.
The reason % att is better is because it's much rarer. Many skills give a character % damage, including many passives, buffs, link skills, and all the Reinforce hyper skills for attack, which just give % damage for that particular skill. You're less likely to have as large amounts of % attack as % damage, so the boost from adding % attack is much greater than adding the same amount of % damage (since potentials for both are generally the same value).
Additionally, % boss damage is the same as % damage, except that it only works on bosses, so they're additive together as well, so if you have quite a lot of boss damage, which is very possible considering boss damage potentials and set effects usually comes in 20%, 30%, 35%, and 40% flavors, on bosses, the impact a measly 12% or 13% damage at best would add is very small.
So the two biggest factors at play are the scarcity of % attack sources vs % damage sources, plus the large quantities of % boss damage available, which stack additively on top of % damage.
Ok I see, I will aim for % att then - Yes, % damage link skills are better than the % damage potentials
% damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice - Reactions: 1,555Member, Private TesterYes, % damage link skills are better than the % damage potentials
% damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice
Ok got it, ty - Part of the damage formula is as follow ... * [attack * (1 + %attack) / 100] * [1 + %damage + %boss damage] * ...
%damage on weapon/secondary weapon/emblem is bad because it is additive with %boss damage, and %boss damage potential come in 20/30/35/40% potential while %damage only come in 3/6/9/12% potential.
%attack is better than %damage because majority of the skills and hyper add %damage, so %damage is already suffering from diminishing return, especially on Reboot where their beginner passive give a truckload of %damage.
%damage from link skill does the same thing as %damage from weapon/secondary/emblem potential.Yes, % damage link skills are better than the % damage potentials
% damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice - Part of the damage formula is as follow ... * [attack * (1 + %attack) / 100] * [1 + %damage + %boss damage] * ...
%damage on weapon/secondary weapon/emblem is bad because it is additive with %boss damage, and %boss damage potential come in 20/30/35/40% potential while %damage only come in 3/6/9/12% potential.
%attack is better than %damage because majority of the skills and hyper add %damage, so %damage is already suffering from diminishing return, especially on Reboot where their beginner passive give a truckload of %damage.
%damage from link skill does the same thing as %damage from weapon/secondary/emblem potential.Yes, % damage link skills are better than the % damage potentials
% damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice
No, it's no bad, just because you play reboot doesn't mean %boss is useless, there's still a formula, and unless you are a person who likes to train all the time, %boss will be better at some point, only focusing in %attack won't make you that strong, you still need some %boss.
Remember that %attack is good, but for someone who doesn't have much ATTACK it won't increase as much damage as %boss, or like this guy in the video who have a lot of %attack so it's better to have boss lines : he have so much %attack that %boss is actually more viable in terms of damag, so he have that much.
Also link skills are really usefull cause they don't occupy the potential lines, they might be %dmg, but they still are very usefull and strong. - the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.
so then unless u have potential? those two things are a waste to have entirely correct? i mean why is there atk% and dam%? why cant it just be one thing to do for skills, passives, linkskills, ect? and benefits the range ? seems like a broken system now. ._. because i still dont know which is better to get for higher damage and good range? in potential that is. - https://www.reddit.com/r/Maplestory/comments/45g9b0/attack_vs_damage/
https://www.reddit.com/r/Maplestory/comments/3x7pn4/whats_the_difference_between_att_and_damage_on/
You misunderstood, I never said %boss damage was bad or imply it was useless, going for %damage on weapon/secondary/emblem potential is a waste when you can get %boss damage which is 2/3x more efficient to dps than %damage.No, it's no bad, just because you play reboot doesn't mean %boss is useless, there's still a formula, and unless you are a person who likes to train all the time, %boss will be better at some point, only focusing in %attack won't make you that strong, you still need some %boss.
Demon Avenger and Kanna link skill are the best link skill to have because %att link skill doesn't exist.so then unless u have potential? those two things are a waste to have entirely correct?
Boss Dmg On Secondary Weapon Youtube
Transfer Hammer / Additional Potential
As expected, I immediately purchased it after quickly browsing some threads about transfer hammer. Only then I realised I had a problem, I didn't know how to add the additional potential to the fafnir. I tried using potential scrolls and everything else but none seem to work.
So my questions are 1) how to add additional potential to a weap and 2) if let's say I manage to successfully transfer the boss dmg 30% pot to the fafnir which has a 6% att, should I keep it or should I sell at what price??
Thank you for the help!!!
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Boss Dmg On Secondary Weapon Game
- Reactions: 8,765Volunteer Forum ModeratorFafnirs only go up to 15 stars in GMS.
Your weapon is most likely duplicated and hacked. You should replace it immediately and report the seller to Nexon in a ticket here if you can.
Taking screenshots of the weapon and its replacement may be helpful.
Additional Potential is Bonus Potential, which can be added using a Bonus Potential scroll. Bonus Potential scrolls can be found as mob/boss drops, in event boxes and shops, and on the free market.
If you mean adding lines to existing potential (I.E. you have 2 lines of potential and want 3 lines of potential), you should use a potential stamp. Potential stamps can be found from elite mobs, monster collection expeditions, and so on. - Reactions: 1,560Member, Private TesterYou can't transfer the 30% boss potential from the Utgard to the Fafnir, transfer hammer only allows you to transfer epic potential stats. You shouldn't anyway, having 17 stars is far more valuable than 30% boss.Fafnirs only go up to 15 stars in GMS.
Your weapon is most likely duplicated and hacked. You should replace it immediately and report the seller to Nexon in a ticket here if you can.
Taking screenshots of the weapon and its replacement may be helpful..
They're probably on Luna, I'm pretty sure Blaster came out in EMS before the merge. - 17 stars...?
EMS had a 20 star limit, those items that had stars beyond GMS's limit still have the stars that went beyond 15 post merge.
but to answer OP's question, You can't transfer the pot lines beyond epic to a different item, there is nothing in this game that allows you to do that. Considering how high the %'s are that you are talking about, the items must have unique or leg teir potential.
the transfer hammer only transfers normal potential (not bonus/additional) within the rare to epic range and no higher, and stars (and maybe a soul if it's a weapon). - Reactions: 1,560Member, Private Testerthe transfer hammer only transfers normal potential (not bonus/additional) within the rare to epic range and no higher, and stars (and maybe a soul if it's a weapon).
It transfers bonus potential as well, what it doesn't transfer is additional options/bonus stats, but we don't have those so that restriction doesn't apply.
you're right it is additional stats that dont get transferred, i keep remembering that bug in the UI that said it didnt transfer bonus potential.the transfer hammer only transfers normal potential (not bonus/additional) within the rare to epic range and no higher, and stars (and maybe a soul if it's a weapon).
It transfers bonus potential as well, what it doesn't transfer is additional options/bonus stats, but we don't have those so that restriction doesn't apply.
but since this is an EMS player they do need to worry/ know about that too as there are items in the Luna server that have additional stats on them (that is not getting shown in the UI)
I also forgot to mention that OP's plan wouldnt work anyway, due to the fact that both pot and bpot over write the pot and bpot lines of the item it's getting transferred to.