- Bag of Tricks, Gray (uncommon, DMG 154) - 1/8 chance of getting a panther (maybe have the DM alter this?) Ring of Spell Storing (rare, DMG 192) - 5 Find Steed Spells (if your DM is nice) Also, remember that a Panther has an AC of 12 and 13 HP.
- 1 ⁄ 2 lb (227 g) A bag of tricks was a magic item that could materialize a variety of friendly animals.
- Season 8 D&D AL Magic Items, Tables, Rarity and TCP Costs. I've spent way too much time trying to dig up books and guidance and google docs.
Bag Of Tricks Tan Uncommon Dmg 1545
Skip to content Home; About; Knives. Slip Joint Rebel; Frame Lock Rebel; Privacy Policy; Terms and Conditions; Shipping and Returns. Title: 46785icons Created Date: 9/20/2017 9:17:03 AM. Re: DMG Best common/uncommon magic items? Originally Posted by yorkshiredave Can I ask about the sort of wands Wizards made in 3.5e, the ones that had such potential to unbalance a game with massive firepower, a wand of Fireballs at level 5 for example.
Wondrous item, uncommon
Bag Of Tricks Tan Uncommon Dmg 154 Download
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.