We asume two things, if you want a top 10/5 list. Some of the 'mage' ap supports that actually go for dmg might be considered 'Trollish' even tho they have some sense when played as support, also, in order to top the dmg charts you will need to build dmg item (Mostly Rilay/Liandry) even tho there are other item builds with more value. AD also determines the damage of various champion abilities, items and runes. Total attack damage is comprised of base attack damage and bonus attack damage. Attack damage (AD ) is the stat that determines the amount of physical damage dealt by basic attacks. Oh you replaced three of them with thorn mails? What does it matter since you lose% max health true damage lol, get gut scrub." TL;DR: More true damage on%max health, really? On TWO skills? Janna's ulti if you proc them all. Taric still has pizza feet while this abomination is making it's way into league of legends.
However, if there is a case where max health is below the value of 'armor + 100', the opposite becomes true. Because of this relationship, theoretically, maximum effective health is attained by ensure that you have exactly 100 more max health than armor, regardless of how much health or armor you actually already have.
So riot has been ****ing this game up more and more with every patch.
and in between the bugs (both visual and gameplay wise) i've had enough of tanks doing more damage than bruisers, adc's and apc's together.
I liked it when it first came out, it was fun to try, but as more and more meta tactics started appearing one thing became very ****ing clear:
PERCENTAGE BASED DAMAGE
Now you are gonna downvote me for saying this, but it's overpowered and imbalanced as ****.
im gonna use amumu and zac as examples, but there are plenty more where this came from. like sejuani,
You give champs like amumu, zac, etc damage based on the enemy's max health, and what do you get? champs that deal insane amount of damage because
A) they scale on the enemy, not based on their own items (logic? where?)
B) these skills also come with a neat low cooldown or no cooldown at all (mumu's AoE is permanent until turned off, zac has like 4 seconds of cooldown on his base, etc)
C) the champion which has these abilities almost always come with a whole heap of CC (zac: jump >short duration stun, Q > slow, ult>knockback, amumu: stun, aoe root)
this raises a lot of issues, of which most pressing are:
A) these champions can become nearly unkillable in 1 or 2 v 1s because they go full tank but still have no cooldown and have scaling abilities they dont really build towards.
B) it's hard to counter them effectively as they have so many tank stats yet so much damage, so going squishy damage dealer against them as say an adc doesnt work, but going as tanky doesnt work either because you do lose damage because you dont scale like they do.
C) The items riot implements are giving these tanky characters too much stats at once on just one item, and they are making it worse and worse (i.e. they removed the warmog and force of nature combo and made it into one item, opening up an extra slot...)
D) riot goes and implements characters to try and counter tanks such as vayne, but vayne tends to be a lot stronger to squishy champs than the actual targeted crowd (tanks) as she just needs one full silver bolts combo to annihilate champs with low hp, while tanks needs 3-4 full stacks hits.
Now the only solutions i see to this problem are:
A)Remove the % damage completely
now this is harsh and i dont really like it myself either, as it adds a sense of diversity
B)remove BASE % damage and make it only obtainable through scaling
C) remove tanky items which give so many retarded op stats on one item (spirit of the golem anyone? max tenacity, high hp regen, mana regen, cooldown reduction and health for a really low price? and faster jungler? what the **** was riot thinking?)
I hope you guys read this, and perhaps some riot personnel actually takes this into account. and i really hope im not the only one who hates a sejuani with spirit of the golem and sunfire tanking a turret and raping 3 guys under it without any effort. (just an example :x)
TL;DR version:
>Tanks are OP because of the % max HP damage stat (in most cases, this is generally speaking)
>raises problems riot tries to adress but actually makes it worse
>solutions... remove it? make it only scalable? any suggestions?
EDIT: i am not saying tanks need a nerf, far from it. Tanks need to become tanks, not damage dealing health packs.
in the end all i want is for tanks to be tanks, an almost unmovable object, but not one that can solo rape an adc because that's NOT his role.
Can you believe it’s already March, LoL fans? As we head further into 2020, the League of Legends updates keep on dropping, with LoL patch 10.5 now live and ready to sink your pearly whites into. That means it’s time to take a look at what’s on the way to Riot’s MOBA with its sixth update of the year – read on to see all there is to come in LoL patch 10.6!
First up, there’s a raft of eight new skins on the way this patch – and they’re pretty stunning. As well as a two legendary Cosmic looks for the Lady of Luminosity, Lux (including a Dark variant), Malphite (plus a Prestige edition), Mordekaiser, and Xerath are the lucky recipients of Dark Star skins. Champs Talon, Taric, and Twitch get some medieval-inspired RPG skins, which would make them look right at home supping mead in one of Runeterra’s finest taverns. Twitch’s adorable skin even gives him a glowing hunk of cheese to wield. Sweet!
But that’s not all – there are already plenty Champion and item balance changes up for testing on the multiplayer game’s PBE. Death’s Dance, for example, returns this cycle for some more adjusting.
And good news if you’re a fan of the Monkey King – it looks like the Wukong rework might at last be done (or very nearly done). “The Wukong kit you’ve seen on PBE is locked. You can expect it to ship as-is (minus numbers tuning/balance adjustments),” Champion designer August Browning has announced on Twitter. However, he also says he’s just been “slapped with jury duty this coming week”, so while the studio’s plan is to finally ship the rework this patch, it could potentially be the next.
Take a look at the now locked changes to Wukong below – they’re extensive so brew yourself a coffee and get stuck in.
Item stats, effects, combination table for LoL TFT. 225% Magic Dmg of their max mana whenever enemy cast. 3% Max Health to target and adjacent enemies behind them. Kog'Maw's spittle deals% max hp as magic damage; Varus's blight deals% max hp as magic damage; Vayne's silver bolts deal% maxp hp as true damage; Warwick's hungering strike deals% max hp as magic damage; And for items: Blade of the Ruined King's passive deals% max hp as physical damage; Deathfire Grasp' active deals% max hp as magic damage.
Last but not least, with Lux’s new Legendary skins she gets all-new VO – check it out further down. Read on to check out what’s in store for LoL patch 10.6 with the full notes below.
LEAGUE OF LEGENDS PATCH 10.6 RELEASE DATE AND DOWNTIME
As reflected in the 2020 League of Legends patch schedule, League of Legends patch 10.5 will go live on Wednesday, March 18. Maintenance usually starts around 03:00 AM PST for NA servers, 05:00 GMT for EUW servers, and 03:00 CET for EUNE servers, and lasts for approximately three hours, though this isn’t yet confirmed – be sure to keep checking back to find out the server downtimes of LoL patch 10.6.
LEAGUE OF LEGENDS One for All mode returns
One for All
One For All is now active on PBE!
There are a bunch of new faces to see and new combos to try, from Sett’s bounce-house to the Yuumi mothership! We’re also experimenting with a number of changes to make games quicker and smoother.
Hop in and let us know what you think ♥️ pic.twitter.com/3soEl7graj
— Geoff Marsi (@glmarsi) March 4, 2020
LEAGUE OF LEGENDS PATCH 10.6 BALANCE CHANGES
Champion Changes
Anivia – changed
- Glacial Storm (R):
- Anivia’s ultimate is no longer cancelled by CC (of any type)
- The ultimate’s Frostbite now lasts for the same amount of time as the Q’s Frostbite
Brand – changed
- Blaze (Passive):
- New! “Brand deals 1.2% damage to monsters and deals a maximum of 80 damage per second.”
Morgana – changed
- Tormented Shadow (W):
- New! “Tormented Shadow deals 1.5% damage to non epic monsters.”
Senna – nerfed
- Absolution (Passive):
- Mist Stack AD decreased to 0.8 from 1
Teemo – changed
- Blinding Dart (Q):
- New! “Teemo blinds minions and monsters for 2% of his blind’s base duration.”
- Toxic Shot (E):
- New! “Toxic Shot’s poison does 1.5 damage to monsters.”
Twisted Fate – buffed
- Pick a Card (W):
- AP ratio of Blue Card increased to 90% from 50%
- AP ratio of Red Card increased to 60% from 50%
Wukong – extensive changes
- Stats:
- Base HP decreased to 540 from 577.8
- Mana increased to 300 from 265.84
- Mana per level increased to 45 from 38
- Mana Regeneration per 5 seconds (MP5) decreased to 8 from 8.042
- Base MR decreased to 28 from 32.1
- Stone Skin (Passive):
- Armor changed to [5 + 0.33~ per level] from [4/6/8 per nearby champion]
- Magic resistance removed
- New! This ability now grants 0.5% maximum health regeneration per 5 seconds
- “These bonuses are increased by 62.5% for 5 seconds every time he or his clones hit an enemy Champion or monster with an attack or spell, stacking up to 8 times (up to [30-66] armor and 3% max health per 5 seconds)
- Enemy checks increased to once every 0.25 seconds from every 1 second
- Crushing Blow (Q):
- Bonus damage changed to [30/55/80/105/130 (+50% bAD)] from [10/15/20/25/30 (+0-40% AD)]
- Bonus range changed to 75/100/125/150/175 from 125
- New! This ability’s cooldown is reduced by half a second each time Wukong’s (or one of his clones’) basic attacks or spells deal damage
- Cooldown increased to 9/8.5/8/7.5/7 from 9/8/7/6/5
- This ability’s cast time now scales alongside attack speed
- Warrior Trickster (W):
- New! This ability’s now got a dash (with a range of 300) that can overcome small walls
- Duration of stealth decreased to 1 second from 1.5 seconds
- This ability no longer deals AoE damage on despawning
- Cooldown increased to 20/19/18/17/16 from 18/16/14/12/10
- Mana cost changed to 60 at all ranks from 50/55/60/65/70
- New! Changes to Wukong’s clone include:
- Wukong’s clone now mimics his attacks (and ultimate) but does 50/55/60/65/70% damage
- For basic attacks, Wukong’s clone will now try to attack enemies the Champion’s recently hit
- For Q, the clone’s next attack gets empowered
- For E, the attack speed buff is gained by the clone
- For R, the clone will begin to spin, knocking up enemies that haven’t previously been struck
- Wukong’s clone copies his animation state on spawning Tower attacks kill the clone instantly
- Nimbus Strike (E):
- Damage changed from [80/120/160/200/240 (+80% AP) Magic] from [65-205 (+80% bAD) physical]
- Duration of attack speed buff increased to 5 from 4
- Cooldown changed to 10/9.5/9/8.5/8 from 8
- Mana cost decreased to 30/35/40/45/50 from 45/50/55/60/65
- The offset distance from the unit Wukong’s dashed to is changed to 75 from 0
- Attack speed increased to 40/45/50/55/60% from 30/35/40/45/50%
- Cyclone (R):
- Wukong can now cast R for a second time in a 9 second window. The second cast will not be able to knock up enemies struck by the first cast, however
- Duration of spin decreased to 2 seconds from 4 seconds
- Damage per second changed to [110% tAD +4/6/8% max HP (+1.1% per 100 tAD)] from [20/110/200 (+110% tAD)]
- Spinning movespeed changed to [20%] from [5-40% based on time]
- Duration of lockout in between casts of R increased to 1 second from 0.5 seconds
- Tick rate decreased to 0.25 seconds from 0.5 seconds
- Conqueror now gets applied for each tick of damage
- Spinning attack range decreased to 50 from 175, helping Wukong close in on his target
- Duration of attack speed now gets refreshed while Wukong spins
- New! This ability now includes a buff timer to the spell icon, indicating how much spinning time Wukong has remaining
Yorick – changed
- Shepherd of Souls (Passive):
- New! Large monsters will now always leave a grave
- New! “Yorick’s Ghouls take 0.5% less damage from monsters.”
Zyra – changed
- Garden of Thorns (Passive):
- New! “Zyra’s plants deal 0% damage to non-epic monsters.”
Item Changes
Death’s Dance – changed
- Recipe:
- New! This item’s recipe is now: [Aegis of the Legion + Vampiric Scepter + Caulfield’s Warhammer + 500g]
- Cost:
- Total cost increased to 3600 from 3500
- Effects:
- AD decreased to 50 from 80
- New! +30 armor
- New! +30 magic resist
- Unique Passive:
- New! 20% of damage taken will now apply as a bleed effect for ranged Champ players
Champion Skins
Dark Star Malphite – 1350 RP
Here’s the splash:
Here’s the Dark Star Malphite Prestige Edition:
Max Health Moncton
Here’s the splash:
Dark Star Mordekaiser – 1350 RP
Dark Star Mordekaiser’s also already got some tweaks, so he now shows planets instead of floating rocks – check it out:
Here’s the splash:
Taric Luminshield – 1350 RP
Plus, there are some new Taric Luminshield VFX changes below:
Lol Max Health Dmg Item Number
We decided to make some updates to Taric Luminshield's VFX to make the colour of them better match his source of power (his gems). We also updated the ult since the PBE video to address feedback his W and R looked too similar. LMK what you think! pic.twitter.com/EbsRc6ILLr
— Riot Beardilocks (@Beardilocks) March 5, 2020
Here’s the splash:
Twitch Shadowfoot – 1350 RP
Voiceover designer Julian ‘Riot Zimberfly’ Samal has also revealed a reworked VO for Twitch’s Shadowfoot skin – check it out below:
I was minding my own business today when someone told me that apparently yall are really liking this RPG Twitch skin but wish the voice was cuter and squeakier to match the model..? So I made this monstrosity. It'll be on PBE tomorrow, let me know if you hate it. pic.twitter.com/JM92zHhJsS
— Julian (@RiotZimberfly) March 5, 2020
LEAGUE OF LEGENDS PATCH 10.6 MISCELLANEOUS Updates
As spotted by Surrenderat20, something exciting has popped up in the PBE game files – a Fiddlesticks map with a model of the specialist Champ included. It’s not clear what the map looks like just yet but you can take a look a the extracted model of Fiddlesticks on the site here.
It’s likely whatever it is ties into the upcoming Fiddlesticks rework that Riot said would be coming sometime this year. Perhaps it might not be much longer until we see the transformation hit the PBE, too.
That’s all we’ve got for LoL patch 10.6 right now. Be sure to keep checking back in the next two weeks to make sure you don’t miss any of the new teaks and changes Riot will be testing ahead of the update’s launch.
Lol Max Health Dmg Items
In the meantime, get a look at LoL patch 10.5 to see what’s just landed in the live game, as well as our LoL tier list to find out which the best League of Legends Champions to play are right now. There’s also a LoL skins and Champions sale on this week, in case you’re in the market for a new character or style.