How To Do More Dmg Viewtiful Joe

Oct 06, 2003  Viewtiful Joe is a polygonally rendered game, but the action takes place on a 2D plane. The third and final superpower you'll earn is slightly more esoteric than the others, but it's definitely. Mar 03, 2013  My first 30 minute videos are a series of videos that feature the first 30 minutes of unedited gameplay from new and old video games DISCLAIMER. Inferno Lord Fire Leo is the leader who fights using both flames and claws. In the anime, Joe often thinks Fire Leo is a dog, much to the annoyance of Fire Leo. Contentsshow Background Involvement Profile Joe's toughest opponent is none other than a rampaging bundle of flame known as Fire Leo. Unlike Alastor, Fire Leo loves the lava pool in his abode, and takes regular dips in it to recharge. Nov 11, 2003  Buy the expensive ones on your second time through. Take 2, 10000 V-Points, Even if all your lives are gone, restart from the point where you died. It means your hearts, not L.I.V.' Jul 07, 2015 Here are all bosses of Viewtiful Joe 2 for PS2 and Gamecube (1080p & 60fps) Enjoy - Rate - Comment - Subscribe =) Activate the description for the order of the bosses!! Bosses in order: Boss 1.

Viewtiful Joe 2
Developer(s)Clover Studio
Publisher(s)Capcom
Director(s)Masaaki Yamada
Producer(s)Atsushi Inaba
Writer(s)Hideki Kamiya
Composer(s)
  • Sayaka Morita
  • Masami Ueda
Platform(s)GameCube, PlayStation 2
Release
  • NA: November 18, 2004 (GC)[2]
  • NA: December 8, 2004 (PS2)[1]
  • JP: December 16, 2004[3][4]
  • EU: April 1, 2005[5]
  • AU: April 15, 2005
Genre(s)Action, platform, beat 'em up
Mode(s)Single-player

If you were going to do a Viewtiful Joe reference in DMC I think the logical thing would be to fight Alastor. Alastor is already a part of the DMC world as a devil arm, so you could just have the devil arm assume devil form again, which 'just happens' to resemble and fight like Viewtiful Joe. You can charge up the attack by holding in the X button. The higher the lvl of the charge, the further the kick will go and the more damage it will do.NOTE. There is a 1 sec. Delay before the lvl 1 attack will execute. The lvl 2 and 3 attacks will launch as soon as you let go of the X button.

Viewtiful Joe 2, known in Japan as Viewtiful Joe 2: Secret of the Black Film,[a] is a video game and sequel to Viewtiful Joe. The game was developed by Clover Studio and published by Capcom in 2004 for the GameCube and PlayStation 2. The game's story begins precisely where the original Viewtiful Joe left off, with the beginning of an alien invasion of Movieland by a villainous organization called 'Gedow'. The group is led by an unseen being known as the 'Black Emperor', whose proclaims his goal to collect the special Rainbow Oscars, seven statuettes which contain the 'power of the happy ending'. Straight from their previous adventure, superhero Viewtiful Joe and his girlfriend Sexy Silvia quickly charge themselves with stopping Gedow's evil plans.

Very similar to its predecessor, Viewtiful Joe 2 is a combination of 2D and 3Dcel-shaded graphics with action, platforming, and beat 'em up gameplay elements. Using either of the characters Viewtiful Joe or Sexy Silvia, the player must utilize 'VFX Powers' in order to battle enemies and solve puzzles. An integral part of the gameplay, these special abilities include being able to slow down, speed up, zoom into, or replay the onscreen action. Also akin to the original game, Viewtiful Joe 2 sold modestly but garnered considerable praise from critics due to its stylish graphics and gameplay.

Gameplay[edit]

The Replay VFX Power allows Sexy Silvia to attack three times in succession for triple the normal damage.

Viewtiful Joe 2 is a 2D beat 'em up which combines side-scrolling and platforming. The player takes control of either of the characters Joe or Silvia to complete tasks within each stage, such as defeating enemies and bosses, and solving puzzles. Within Movieworld, Joe has 'VFX Powers' such as Slow (similar to bullet-time), Mach Speed, and Zoom at his disposal to defeat the enemy. He is joined by girlfriend Silvia, who has also acquired VFX powers. However, Silvia has 'Replay', which allows her to record and repeat an event three times in succession, instead of Joe's Mach Speed. The Replay power must be used wisely, as although it allow the player to do three times the amount of damage on an enemy, being hit while using it will incur three times the amount of damage to the player.[7]

How To Do More Dmg Viewtiful Joe 1

During the game, the player utilize a gameplay mechanic called 'Viewtiful Switch' in order to swap between Joe and Silvia at any time. The two characters share both their amount of health and the VFX meter. Holding the switch button down for a certain amount of time enables the two player characters to use a special attack involving the transformable robot Six Machine. At intervals between stages, V-Points can be spent to purchase new moves for either Joe or Silvia, or to improve their existing powers, which includes making Joe's Mach Speed more effective or upgrading Silvia's Desperados. V-Points can additionally be spent to give the player more maximum health, add extra lives, or be used to buy power-ups such as the VFX Turbo Charger, which slows the drainage of the VFX Gauge.

Aside from the main game, Viewtiful Joe 2 also contains an optional gameplay extra called the '36 Chambers of Viewtiful', a series of stages which test the player's skills. The objectives include defeating a set number of enemies or scoring a number of V-Points within a time limit, and dodging an onslaught of swords without dying.

Plot[edit]

The plot of Viewtiful Joe 2 continues immediately from the ending of the previous game. Having just saved Movieland, Viewtiful Joe and his girlfriend (and new partner) Sexy Silvia learn from Captain Blue that the world will be threatened twice more. Joe and Silvia leave Captain Blue's space station to attend to an alien invasion from the forces of Gedow. The leader of Gedow, the Black Emperor, suddenly attacks Captain Blue and turns him into a statue called a 'Rainbow Oscar', one of seven in a set that represents Movieland's power of the happy ending. With their power, the Black Emperor intends to conquer Movieland.

Cast off to 'the fringes' of Movieland by Gedow, Joe and Silvia fight their way through a prehistoric film and defeat the Tyrannosaurus rex soldier, Big John. Joe and Silvia obtain a Rainbow Oscar from Big John just as Joe's father Jet arrives in the theater and demands that they come back to the real world and clean up the mess they made. Silvia manages to convince Jet to help them rescue Captain Blue, and Jet agrees by setting up new films for her and Joe to journey through in search of the Rainbow Oscars.

Joe and Silvia continue their battle against Gedow through an adventure film in an ancient temple, where a narcoleptic golem named Flinty Stone guards the second Rainbow Oscar, and then journey into a futuristic film where Gedow's top scientist Dr. Cranken and his creation Cameo Leon reveal the Black Emperor's plan to combine the Oscars with an evil reel of celluloid called the Black Film. Later, Joe's rival Alastor interferes during a samurai movie and tries to steal the spotlight. Jet changes films after Alastor is defeated, but unwittingly puts on the Black Film and sends its evil into Movieland, which also transforms Alastor into a murderous beast. After Joe defeats Alastor a second time, Jet destroys the Black Film.

With four Rainbow Oscars, Joe and Silvia are sent to a movie that takes place in the frozen mountains, where Frost Tiger (brother of Fire Leo, a boss from the previous game) protects the fifth Oscar and demands that Joe prove his inner strength in order to be worthy of it. Though successful, Joe's victory is short-lived when he is fooled by an impostor Silvia into giving Gedow the Oscars. Faced with his disastrous mistake, Joe and Silvia return to the original Captain Blue movie where they encounter Dr. Cranken again. The mad scientist reveals the impostor Silvia as Miss Bloody Rachel, a shapeshifting android programmed to destroy the heroes. As Rachel transforms into the previous bosses to fight back, Joe and Silvia attempt to reason with her by introducing the concept of a heart to her programming. Slowly, Rachel begins to understand and eventually chooses to side with the heroes. After Joe and Silvia finish off Dr. Cranken for good, Rachel gives them the sixth Rainbow Oscar.

The final movie, a science-fiction film set in deep space, is where the Black Emperor and the last Rainbow Oscar reside. When confronted by the heroes, the Black Emperor throws a fully restored Black Film onto the projector and uses its added power to summon his giant robot Dark Kaiser. Joe and Silvia summon their own 'Six x Six Majin' to destroy Dark Kaiser and recover the last Oscar, but Jet suddenly appears in the movie and steals all seven. Revealing a Black V-Watch on his wrist, Jet transforms into the Dark Emperor and thanks Joe for giving him the Oscars, then infuses their power into himself to become Jet Black, the Dark Hero.

Now able to use his Movieland powers in the real world, Jet Black crashes the Viewtiful Awards Ceremony, leaving Joe and Silvia powerless to stop him. As they put up a futile effort to fight back, the crowd starts cheering for Joe and Silvia, which gives them the power to transform and ultimately defeat Jet Black. Captain Blue is restored to normal and reveals that Jet was his best friend and cinematographer, but had found the Black Film one day and became entranced by its power and that of the Rainbow Oscars. In the end, it is revealed that all Jet really wanted was to prove himself as a hero to his own son Joe.

As Joe and Jet reconcile, a dark castle appears in the distance, heralding the arrival of Captain Blue's last foreseen threat. Jet explains that the secret of the Black Film and his Black V-Watch lies within the castle, as well as an enemy unlike any other. Undeterred by Jet's ominous warning, Viewtiful Joe and Sexy Silvia strike a pose as they set out to save the world once more.

Development[edit]

Viewtiful Joe 2 was developed by 'Team Viewtiful', a part of Capcom's subsidiary Clover Studio. The game was produced by Atsushi Inaba and directed by Masaaki Yamada. Hideki Kamiya, the director of the original Viewtiful Joe, contributed to the storyline scenario of the sequel. At the time, Kamiya was signed on as director of Ōkami, but he wanted to write the story of Viewtiful Joe 2 to ensure continuity.[8] Kumiko Suekane once again supervised the character designs, and Masami Ueda and Sayaka Morita co-composed the game's soundtrack. Suleputer released the soundtrack on a double album titled Viewtiful Joe + Viewtiful Joe 2 Original Soundtrack in Japan on December 22, 2004, which includes the musical scores from both games.[9]

How

Development on Viewtiful Joe 2 began in the August 2003, shortly after the release of the first Viewtiful Joe on the GameCube.[7][10] The game was officially announced by Capcom on April 21, 2004.[11] Despite Inaba's statement that he does not like to create sequels, he said that he did want to create another Viewtiful Joe game to include several elements that they could not fit into the original game.[12] Inaba also noted that the team took into account the difficulty of the first game and attempted to make Viewtiful Joe 2 accessible to both casual and hardcore gamers.[10] The GameCube and PS2 versions were developed simultaneously and feature the same content.[13] In early previews of the game, Silvia and Joe were shown onscreen fighting at the same time, hinting at cooperative gameplay.[10] This feature was later dropped.[14] When the Replay VFX Power was announced, Inaba was asked if any other VFX Powers would be included in the final game. He answered, 'In terms of adding more -- there simply aren't enough buttons on the controller'.[7]

During the game's release in North America, Capcom and IGN held the 'Be More Viewtiful! Sweepstakes', a contest in which entrants could win merchandise including either version of the game, a t-shirt with an 'HMD' design, a skateboard, and a Viewtiful Joe 2strategy guide by BradyGames.[15][16] A desktop LCD clock was also released by Capcom during the game's North American debut.[17] A demo of Viewtiful Joe 2 featured on North American PS2 preview discs made news when it was reported that playing the demo would cause a bug to completely erase all data on any inserted memory cards.[18] Sony Computer Entertainment of America issued an apology and gave those affected a choice between several lesser-rated, previously released titles.[19]

Reception and legacy[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings86% (GCN)[20]
85% (PS2)[21]
Metacritic85/100 (GCN)[22]
84/100 (PS2)[23]

Reviews for Viewtiful Joe 2 were generally positive. The GameCube and PS2 versions hold GameRankings scores of 85% and 84% respectively. Metacritic currently lists the respective versions at 86 and 85 out of 100. IGN ranked it as the 89th best PlayStation 2 game. The staff felt that it was an example of a quality sequel.[24]

Famitsu magazine gave the GameCube version of Viewtiful Joe 2 a 28 out of 40 and gave the PS2 version a 27 out of 40.[25]IGN gave a rating of 9.0, citing the game's deep and satisfying gameplay, and that 'all sequels should be this good'.[26]

During Capcom's fiscal year 2004, Viewtiful Joe 2 sold 270,000 copies in North America and 80,000 copies in Japan.[27] The game sold poorly in United Kingdom, failing to enter the 40 top-selling games during its week of release in the region.[28] Although the ending for Viewtiful Joe 2 suggests an immediate continuation to the plot of the series, a Viewtiful Joe 3 has not been produced. Two spin-off games (Viewtiful Joe: Red Hot Rumble and Viewtiful Joe: Double Trouble!) were released in 2005.[29] Clover Studio was dissolved in 2007 and all its intellectual properties defaulted to Capcom. Many of Clover's key members including Inaba and Kamiya formed the third-party developer PlatinumGames that same year.[30][31] Capcom has stated that they have no plans to continue with the Viewtiful Joe series.[32] Kamiya has expressed interest in finishing the story of the series, however unlikely that may be.[8]

Notes[edit]

  1. ^Japanese: ビューティフル ジョー2 ブラックフィルムの謎[6]Hepburn: Byūtifuru Jō Tsū Burakku Firumu no Nazo

References[edit]

  1. ^Radd, David (December 8, 2004). 'Viewtiful Joe 2 on PlayStation 2 News: Viewtiful Joe 2 Ships for PS2 - GameDaily'. GameDaily. Retrieved 2009-09-12.
  2. ^GameSpot staff (November 18, 2004). 'GameCube Viewtiful once again'. GameSpot. Retrieved 2009-03-11.
  3. ^ビューティフル ジョー 2 ブラックフィルムの謎 (in Japanese). Nintendo. Archived from the original on 2004-12-15. Retrieved 2009-11-10.
  4. ^'PlayStation.com(Japan)|ソフトウェアカタログ|ビューティフルジョー2 ブラックフィルムの謎' (in Japanese). Sony Computer Entertainment. Retrieved 2009-09-10.
  5. ^'Nintendo - Press Release: Nintendo Unveils Strong Q2 2005 Game Line-Up!'. GamesHell. Retrieved 2009-10-05.
  6. ^Niizumi, Hirohiko (September 3, 2004). 'Viewtiful Joe 2 details emerge'. GameSpot. Retrieved 2009-03-11.
  7. ^ abcIGN staff (May 14, 2004). 'E3 2004: Interview: Atsushi Inaba'. IGN. Retrieved 2009-10-25.
  8. ^ abKato, Matthew (January 2010). 'Action Hero: An Interview With Platinum Games' Hideki Kamiya'. Game Informer. No. 201. GameStop. p. 11.
  9. ^'Chudah's Corner - Viewtiful Joe + Viewtiful Joe 2 Original Soundtrack'. Chudahs-Corner.com. Archived from the original on 2011-01-31. Retrieved 2009-02-18.
  10. ^ abcGameSpot staff (April 21, 2004). 'Viewtiful Joe 2 Q&A'. GameSpot. Retrieved 2009-03-11.
  11. ^IGN Staff (April 21, 2004). 'Viewtiful Joe 2 Announced'. IGN. Retrieved 2009-10-10.
  12. ^McPhill (May 6, 2006). 'Capcom's Atsushi Inaba on Viewtiful Joe'. Game Bunker. Archived from the original on 2006-09-03. Retrieved 2009-10-25.
  13. ^Kemps, Heidi (September 27, 2004). 'Atsushi Inaba on Viewtiful Joe 2 (PS2)'. GameSpy. Retrieved 2009-03-14.
  14. ^Bramwell, Tim (October 20, 2004). 'Viewtiful Joe 2 stripped of co-op mode News'. Eurogamer. Retrieved 2009-02-24.
  15. ^'BE MORE VIEWTIFUL! SWEEPSTAKES'. IGN. 2004. Archived from the original on April 18, 2005. Retrieved 2009-11-10.
  16. ^'BE MORE VIEWTIFUL! SWEEPSTAKES'. IGN. 2004. Archived from the original on 2012-07-10. Retrieved 2009-11-10.
  17. ^'Viewtiful Joe Jo-Jo Clock'. NCSX. Retrieved 2009-11-10.
  18. ^Krotoski, Aleks (November 30, 2004). 'Viewtiful Joe 2 demo deletes memory cards'. The Guardian. Retrieved 2009-11-10.
  19. ^Bramwell, Tom (December 7, 2004). 'Sony to replace defective demo discs with games'. Eurogamer. Retrieved 2009-11-10.
  20. ^'Viewtiful Joe 2 for GameCube'. GameRankings. Retrieved 2009-03-14.
  21. ^'Viewtiful Joe 2 for PlayStation 2'. GameRankings. Retrieved 2009-03-14.
  22. ^'Viewtiful Joe 2 (cube: 2004): Reviews'. Metacritic. Retrieved 2009-03-14.
  23. ^'Viewtiful Joe 2 (ps2: 2004): Reviews'. Metacritic. Retrieved 2009-03-14.
  24. ^'Viewtiful Joe 2 - #89'. IGN. Retrieved 2013-12-06.
  25. ^Potier, Laurent (December 8, 2004). 'Notes du magazine japonais Famitsu' (in French). Gamekyo. Retrieved 2009-03-13.
  26. ^Castro, Juan (November 11, 2004). 'Viewtiful Joe 2 Review'. IGN. Retrieved 2007-01-01.
  27. ^'Capcom Annual Report 2005'(PDF). Capcom. March 31, 2005. Retrieved 2016-11-23.
  28. ^Jenkins, David (April 5, 2005). 'UK Sales Chart, Week Ending April 2nd'. Gamasutra. Retrieved 2009-07-24.
  29. ^Bloodworth, Daniel (November 8, 2005). 'Two Viewtiful Joe Titles Ship'. Nintendo World Report. Retrieved 2009-02-21.
  30. ^Jenkins, David (October 12, 2006). 'Capcom To Dissolve Clover Studio'. Gamasutra. Retrieved 2009-02-21.
  31. ^Boyer, Brandon (September 27, 2007). 'Seeds To Become Platinum Games'. Gamasutra. Retrieved 2009-02-21.
  32. ^Hatfield, Daemon (July 23, 2009). 'SDCC 09: Viewtiful Joe 3 Not in View'. IGN. Retrieved 2009-07-23.

External links[edit]

  • Official Viewtiful Joe 2 website(in Japanese)
  • Viewtiful Joe 2 at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Viewtiful_Joe_2&oldid=944520312'

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/ViewtifulJoe

How To Do More Dmg Viewtiful Joe Pc

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How To Do More Dmg Viewtiful Joe Walkthrough

  • Anti-Climax Boss: After having to suffer through Charles the 3rd, Hulk Davidson, Gran Bruce, Another Joe, the Boss Rush where you have to fight all four of these bosses WITHOUT SAVING OR BEING ABLE TO BUY UPGRADES, and Fire friggin' Leo, Young Captain Blue is a walk in the park unless you're playing on Ultra-V Mode. It doesn't help that he has low health and that most of his moves (besides that devastating lightning attack) are pretty much the same, but do more damage.
    • That One Boss: However, about half the time, he will spam his lightning attack repeatedly which will cut through your health like a hot knife through butter, especially when his health is low, so if you aren't lucky and he uses this method, he becomes a lot tougher.
  • Awesome Music: Just listen.
    • 'Blue the Justice,' Captain Blue's theme, is pretty catchy too.
    • 'Blizzard Hazard,' an epic remix of Fire Leo's theme from the first game for the fight against Frost Tiger.
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    • Just about all the boss themes in the first game; Another Joe's theme,Alastor's theme, and Fire Leo's theme clearly stand out the most. Even if the bosses are a pain in the ass, at least your ears will be happy.
    • 'True Heroes,' the theme of the final battle with Dark Hero Jet Black, ensures that the second game ends with one hell of a bang.
    • For the anime you got, Brighter Side and Spirit Awake, the first and second opening themes respectively.
  • Badass Decay: Played for Laughs with Alastor, who acts like Joe's cooler-than-thou rival just before his boss fights, but after his 'death' starts whining and complaining that he didn't get enough screentime.
  • Breather Boss:
    • Considering thetwo bosseshe's wedgedin-between, Alastor is very easy to defeat. It helps that he's not as tough as the other bosses, which leads to him losing health very fast (not to mention the whole knocking him into the lava technique).
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    • The second fight against Gran Bruce is also easy compared to the other three for the same reason: he's a lot weaker than his regular form, so his health drains down very quickly.
  • Ensemble Dark Horse:
    • Alastor, just for the sheer amount of Devil May CryShout-Outs.
    • Sprocket from the anime, for a couple of big reasons if ya catch my drift.
  • Evil Is Sexy: Sprocket definitely qualifies for this, even though she's actually Affably Evil.
  • First Installment Wins: While the sequels made successful sells and good reviews, everybody usually says the original is the best.
  • Game-Breaker: Once you realize you can use Slow and Zoom to increase their damage, Voomerangs make every boss fight roughly a million times easier. Shocking Pink is also a godsend during normal stages, especially the Hulk Davidson one, because it lets you blow things up without having to jump through hoops to get the bomb where it needs to be.
    • Shocking Pink also lets you create after-images using Mach Speed like beating on an enemy would. This allows you to break containers in the background, which contain lots of points, health and oh-so-vital VFX bar cans that extend your VFX bar.
    • Ukemi — basically a mulligan for a hit you take in a fight at the last second, which makes it so much easier to get a highly-coveted Rainbow V rating. However, because it only restores one heart when used, it can't undo the massive damage you might endure later on and keep your rankings flawless, which prevents it from being entirely broken. Plus, the move's hard to pull off, given you have to do it right before Joe hits the ground (using VFX Slow to better time the Zoom In that activates Ukemi does help, though).
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    • Zooming in turns Joe's punches into the Red Hot One Hundred, a speedy flurry of punches. Slowing that makes each rapid fire punch ridiculously strong, without the downside of them being, well, slow. The slowed RHOH is, without hyperbole, Joe's best move for hurting bosses; it can eliminate recurring mini-boss the Joker in seconds. Silvia gets a shoulder hit instead of that, making her sadly less powerful than Joe.
      • Unless she's fighting bosses that don't take the RHOH well in the second game, as she gets Replay, allowing her to triple the damage of any single attack. Slow, Cool Blue Kick, then Zoom In for just as much damage in a single shot. Dr. Cranken, however, is screwed eight ways to Sunday with Replay, especially in his second form, when he takes even more damage per hit.
    • Red Hot Kick, full stop. You might be surprised that, for an homage to the Rider Kick, it's not that powerful — not so fast bucko. Use Slow-Mo and perform the Red-Hot Kick, then activate VFX Zoom. It turns Joe's attack from a simple diving kick into a spinning drill kick as he's covered by flames in the shape of a dragon head. The Dragon Kick takes huge chunks off most bosses' HP, even stunning Another Joe and Alastor, and can take off almost a full bar of health from Fire Leonote . It also, if you're lucky, can hit enemies twice — including, once again, Fire Leo. Fighting fire with fire, anyone?
      • Even better, the Dragon Kick is a fire-based attack itself, allowing Joe to completely bypass the puzzle portion of, once again, Fire Leo's fight—it pierces through his flame aura. It's knocked out until he dives into the lava below to regain his aura—during which time you can beat his ass like hell.
      • It does wonders on Frost Tiger, too. Not only does it knock out his chilling flame aura, it strips him of his icy sabertooth fangs and claws, and now he's left shivering and vulnerable instead of spamming boomerangs, icicles, and slashing you to ribbons.
    • In VJ2, try out Silvia's equivalent of the Red Hot Kick, the Cool Blue Kick, coupled with a Replay attack. This combo shreds Dr. Cranken to pieces.
    • Zoomed in and Slowed down, the final hit of Dante's normal combo in the first game can one-shotFire Leo.
  • Goddamned Boss:
    • In the Boss Rush rematch, Charles has 4 times as much health as the first battle. Dealing damage to him, however, is tedious and drawn-out, especially since you start the rematch with a Level 1 VFX gauge.
    • Another Joe is a veryegregious example. He runs away from you and spams unblockable clones at you. Even if you catch him, you can only land a few punches before he runs away. However, if you attack him before he manages to perform his clone attacks, he'll won't be able to do it. The only problem is that Another Joe has quite a bit of health, and you can only attack him five times before he runs away, making Another Joe a very long and tedious boss to defeat.
    • Try KING BLUE on Ultra-V Mode. His health bar is violet when you begin the fight—about ten bars of health. We're talking about the most tedious boss fight in the game with some of the nastiest attacks in town turning into a Mighty Glacier. Whip those Voomerangs out pronto! They'll shave off a few bars!
  • Hilarious in Hindsight: The Six Machine preceded the Gurren Lagann mecha, which shares a lot of similarities.
  • It's Hard, So It Sucks!: Bring Red Hot Rumble to a party and you are almost guaranteed to get this response from anyone who hasn't played the game before. RHR is all about completing odd little missions while you fight your opponents. It's far too fast-paced and confusing for anyone to enjoy when playing against someone with experience. The biggest complaint fans had was the developers not including a simple battle mode, when that would have involved very little dev time.
  • Memetic Mutation:
    • Say it with us, everyone: HENSHIN-A-GO-GO, BABY!
    • 'COME ON/GO SIX MACHINE!'
    • 'JUST GO FOR IT!'
  • Most Wonderful Sound: 'FINISH!' (cue boss' defeat dialogue)
    • 'READY? ACTION! (snap) 'JUST GO FOR IT!'
  • Narm: KAPTEN BLOO KYECK!!
  • Nightmare Fuel: Killer Hands. In-universe, too, as Joe is far from enthusiastic about being hugged.
  • SNK Boss: Fire Leo borders on this normally (even on Kids; Sweet, perhaps not so much), and completely becomes this on higher difficulties.
  • Spiritual Licensee: This makes a excellent game adaption of Last Action Hero, but with Toku themes instead. See X meets Y for more.
    • It's widely considered to be the best Kamen Rider game ever.
  • Suspiciously Similar Song:
    • 'Main Title from Movie Sound Track' from the first game sounds awfully similar to the song used on the Vanity Plate for 20th Century Fox.
    • 'Confession' sounds almost identical to 'Reminiscing ~ The Class Trial' from another Capcom-published game, Phoenix Wright: Ace Attorney (which first came out in 2001 for the Game Boy Advance in Japan).
  • That One Attack:
    • Several, with anything Fire Leo throws at you (potential OHKOs, especially on higher difficulties) and King Blue's thunderbolts (unblockable even while using VFX Slow, do a good deal of damage to boot) taking the cake.
    • Another Joe's clone attacks are very devastating. Even if you use VFX Slow, you will still lose health if one of them catches you. And each clone takes away one health point. So if you get hit with several clones all at once...
    • Gran Bruce's bite attack. Not only is it hard to dodge, but if he grabs you, there is nothing that tells you how to break free, which will result in panicked Button Mashing.
  • That One Boss:
    • Fire Leo. It's made worse by the Boss Rush beforehand. You have to fight four of the previous bosses back-to-back, and you can't save in-between. And that's just regular Fire Leo. Fire Leo on Ultra-V Mode has no skull markers to tell you whether he's going to attack high or low from his spinning attack; you have to go by audio cues with only subtle differences between them.
    • To an inexperienced player, Frost Tiger is just as bad as Fire Leo; he's just as ruthless, also goes berserk at low health, and is the source of many a broken controller. Try facing him on Ultra-V Mode or without any clue how to knock out his aura. He gets dialed up to violet health, an absurdly stacked number of colorful health bars that has to go all the way down through the color spectrum to red before finally running out—with Frost Tiger dishing out his critical attacks not even halfway after you've whittled down his enormous wall of health. And he can swiftly kill you in one blow, given the right circumstances. Oh. No. Plus, the icy breath attacks leave you trapped in a block of ice and helpless unless you button mash like crazy. To add to that, don't let Frost Tiger stay on the upper level of the battleground—he'll freeze the platforms above and leave a nice big pillar of ice blocking the path below each time he gets a chance, thus cutting of your escape route, forcing you to either smash the ice, which is painfully durable, trick him into demolishing the ice, or keep whaling on him so he doesn't get a chance to freeze anything—because he'll also freeze the item boxes that contain precious cheeseburgers!!
    • Also Gran Bruce, to some extent: his (hard-to-dodge) bite attack lasts forever until you break free, which can potentially kill you, even at full health. Mashing buttons or the D-pad will do you no good; only the left analog stick, in a game where the D-pad is encouraged, will let you escape (PS2 version). He can also be a nightmare if you don't have Voomerangs/can't get the 'bomb in mouth' ploy just right.
      • Ironically, when you fight him a second time, he's actually the easiest of the boss rematches.
    • Davidson. That frakkin' axe.
      • He's infinitely worse the second time around, even if you do know what you're doing.
    • Charles the 3rd the second time you fight him is an absolute nightmare, and it doesn't help that he's significantly stronger and faster than before (and, unlike the first fight, your VFX gauge is nowhere close to being maxed out).
    • The second fight against Another Joe is one of the hardest bosses in the game, especially when he's flying around on his own Six Machine, until you defeat him and meet with Fire Leo.
      • The first fight is worse. Another Joe is a serious 'Get Back Here!' Boss who just won't let you get close EVER. He has several That One Attack involving making clone afterimages especially when he says 'Henshin-a-bye-bye!' and starts leaping from platform to platform making clones as he goes before teleporting. Then he starts making MORE clones that come in from whatever direction he teleported to. If you don't catch up to him and FAST......'OW! CUT CUT CUT'
    • Underworld Emperor Alastor. He has more health than Alastor is his regular form, you can't recover from the first battle against him, and his ROUND TRIP! attack is faster and seemingly more devastating than before. And when his health is halfway gone, he tends to abruptly spam his VORTEX! attack. The only upside to this fight is that you have the opportunity to get cheeseburgers by breaking one of the floating blocks of stone.
    • Dark Kaiser: An outrageously huge mecha that takes place in the solar system. spams missiles over and over, plays pinball with Jupiter, fires bouncing projectiles from Jupiter's red spot, and makes flaming dragons erupt from the Sun and hurtle through space. You have to kick up Joe's flaming battle aura by punching out the Earth to render yourself invincible to that dragon attack, which can only be done if the boss doesn't hijack Jupiter, causing the Earth to move out of range. It is highly damaging if it hits, and it isn't obvious that you would need to activate Joe's aura, let alone in such a crazy manner. Even then, if you've avoided the dragons and the Jupiter shenanigans, the boss will use Saturn's rings to restrain you if you don't get out of the way, and then bombard you with a targeted missile strike. The only time Dark Kaiser is vulnerable is when it briefly opens up its chest cavity to reveal an energy core and channel an attack. You have to be right next to the mecha to attack it and use Slow and Zoom at once to jump up and do a cartwheel kick and delay the core from receding back into Kaiser, chipping off its health. Sure, you get to be a mecha in this battle, too, so the playing field is fairly even, but Sylvia's mecha isn't so helpful. Hers can't produce an aura against the dragons, or use Mach Speed to flee fast-moving attacks from Dark Kaiser. Replay is quite lovely at doing damage during Kaiser's vulnerable phase, however.
    • Dark Hero Jet Black is a full-out nightmare. It's already bad enough facing him for the first time when you don't know the key to beating him, but you also have to start the fight de-powered and rely either on Joe's two fists or, more likely, Silvia's boxing glove because of the added range it has. This while Jet has crescent-shaped boomerangs whirling around him—which are damn near impossible to avoid with 'Slow' disabled. If you get hit, you take double damage because you're stuck in plain ol' human form... which hurts your ranking each time you get injured... And he spawns another boomerang each time you land a hit.Four times. What happens if you take too long to hurt him or run away? He spams a super-damaging energy blast almost guaranteed to hit you. Guess what else? As soon as you wear him down and get your powers back, you launch right into the final battle with no chance to recover your HP.
      • Said battle involves Jet spawning an aura a la Fire Leo/Frost Tiger that lowers the damage your hits do. You have to counter it with the respective aura of either Joe or Silvia, forcing you to switch out from Joe to Silvia when you don't want to if he materializes the electric aura instead of a fire one. Why's that? Joe can deliver an intense series of uppercuts to Jet as he tries to run away while Slow and Zoom are both active. And even if you manage to knock out his aura and get a shot a doing some real damage to him, Jet summons his own dark aura to fortify himself against damage, which can't be countered, and then screws around with his very own Slow and Mach Speed effects. In Slow, it's nerve-wracking trying to avoid his sword slashes—some of which aren't able to dodged via V-Take and get you stuck in a Cycle of Hurting if he lands the attacks. Worse, the gravity is effed up, forcing you to use Mach Speed to descend to the floor-just as Jet catches you to take a slash at your health. His rising sword slash is particular savage and requires a well-timed Slow to dodge. Mach Speed is pure horror, considering it allows him to become a Lightning Bruiser with his katana. Then there's his Beam Spam attacks all over place, including the aforementioned huge one. And finally, Jet mimics the Red Hot/Cool Blue Kick by sending a multidirectional version of their shockwaves from his katana, which fans out into two elemental dragons and can't be dodged, only outran. Good luck, motherfuckers. You'll need it.
      • Apparently, of ALL the videos on the internet of people facing Jet, only ONE person has managed to do it on Ultra-V, and it took him THREE TRIES thanks to recording errors. In all its amazing goddamn glory.
      • In all fairness, though, as a whole, the two-part battle against Dark Kaiser and Dark Hero Jet Black isn't quite as bad as the fight against King Blue and Young Captain Blue. At the very least, the former has the bosses split up by Acts (thus allowing you to save), whereas the latter is one long gauntlet, including the actual second act of that chapter, which is swarming with Elite Mooks and stage hazards out of the wazoo.
  • That One Level:
    • The Midnight Thunderboy in spades.
      • The first segment is filled to the brim with enemies, dozens of yellow Giant Mooks, a large amount of ninja robots, segments that consists of you traveling through a lava-infested sewer and using all of your platforming abilities to proceed, and no less than fourBosses in Mook Clothing, two of which you have to fight on a very short bridge with very little room to maneuver. To top all that off, this is one of the longest levels in the game.
      • The second segment, while not as long as the first, suffers from being a Timed Mission. There's just as many enemies, twice as many Demonic Spiders, and quite a few enemies carrying large weapons with them. And when you finally reach the end, you have to suffer through fighting some of the most skilled enemies in the game. And since you're on a train, you have less space to maneuver, which makes the level that much harder.
    • The Magnificent 5 is nothing more than a Boss Rush. Which wouldn't be so awful, except for the fact that every boss in the game so far, besides Alastor and Charles the 3rd, is capable of pulling your spine out of your ass. And to top all of that off, you don't even get the chance to buy powerups until you defeat all four of them, and the stages themselves have only a few health powerups. And once you finally do beat this stage, you're rewarded with a fight against Fire Leo. Have fun!
  • Too Cool to Live: Alastor. Twice. Like many other tropes like this in the series, it's Played for Laughs.
  • Villain Decay: In the anime, it was obvious that Hulk Davidson, Gran Bruce, and Charles the 3rd would go down easy... But you'd never expect Fire friggin' Leo to go down in his first appearance, humiliatingly, even!
    • Fandom Nod: This makes perfect sense when you consider that most of the fans were aware of Fire Leo's status of being That One Boss and were very happy to see him get trounced so quickly after suffering to beat him in the game.