- Enduring Cry Not Working With Cast On Dmg Taken On Iphone
- Enduring Cry Not Working With Cast On Dmg Taken Video
Enduring Cry Not Working With Cast On Dmg Taken On Iphone
Cast when Damage Taken Support Support, Spell, Trigger Icon:! Can Store 1 Use(s) Cooldown Time: 0.25 sec Requires Level 38 Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Tectonic Slam is an attack skill that slams the ground in front of the player, dealing area of effect damage in a cone. Each attack has a chance to consume an endurance charge.
So from old times i used CWDT + enduring cry + immortal call + molten shell but after few days playing i notice what my endurence cry not working, have no idea why, lvl under CWDT so im a little lost right now, endurence charge not working, and immortal call not realy usefull what should i do ? any new combos to improve my survive ? using now CWDT+ monten shell + increase duration + immortal call | Posted by on Jul 19, 2015, 9:19:49 AM |
Endring Cry was changed and is no longer a spell but a warcry. Cast when damage taken only works with spells. | Posted by on Jul 19, 2015, 9:57:35 AM |
well its sad, after they nerfed CWDT now they completely ruined, i look in shop and cant find anything to combo only montel shell... cold snap says 30% chance to freeze, after 10 times - 0 freezes and has small area casting, it was only one gem wich i found as usefull, but no... | Posted by on Jul 19, 2015, 10:31:52 AM |
i want to ask, is immortal call working whitout endurance charge ? and is it working whit increase duration, cuz im using but dont feel it | Posted by on Jul 19, 2015, 11:21:33 AM |
Immortal Call has been notably reworked. Rather than granting additional Base Duration, Charges now grant Increased Duration. Because the base Duration on Immortal Call is lower, and all Increased-type multipliers are additive, the Increased Duration Support only adds 0.2 seconds, give or take. | Posted by on Jul 19, 2015, 11:46:44 PM |
so you con firm that it will work with molten shell? (i can not make it work as it seems to be higher level for the moment) also shouldn't it work with totems (i tried decoy or rejuvanation, but neither seem to trigger even if they are lower lever then the cast when damag taken) EDIT: i read somewhere else that indeed totems do not work. it is not clear on that one :S should be clarifyed on the interface. Any how raging skulls seem to work, but in the longrun i would maybe prefere vaal disciplin. The question will that work or should i find some better (deffensive alternative to link with it?) thanks in advance for all reply. Last edited by mohreb on Jul 21, 2015, 1:04:52 AM | Posted by mohreb on Jul 21, 2015, 12:47:17 AM |
CwDT can trigger Molten Shell. Totems are not Cast, they are Summoned. As such, they cannot be triggered by Cast when Damage Taken. Last edited by Vipermagi on Jul 21, 2015, 12:48:49 AM | Posted by on Jul 21, 2015, 12:48:38 AM |
' Totems are placed now not cast That is why all the Totem Cast Speed nodes got changed to Totem Placement Speed. I need a signature to look legit | Posted by on Jul 21, 2015, 12:49:43 AM |
thanks for the replyes. So will vaal disciplin work with cast when damage taken (that and molten shell seems to be the way to go now that immortal+enduring does not work, they provide good defence)? | Posted by mohreb on Jul 21, 2015, 1:11:08 AM |
https://www.pathofexile.com/forum/view-thread/1394759 - Suggestion for beginner tutorial. | Posted by Exialis on Jul 21, 2015, 1:45:58 AM |