Hey guys Love the new game the story is really engaging and the combat is challenging.
I just have a bit of an issue with how the Magical and Physical armours are seperate. It feels as though once your rogue and warrior have been hitting a mob for a turn, it comes to you mage and cleric and its like you have to start over.
I tried to build a party with full physical damage and found it to be a lot easier to kill mobs. I imagine a full magic team would be even nicer as you wouldnt have to deal with those annoying saving throws on full magic armour targets.
Perhaps an idea would be for targets with 0 physical armour to degenerate magic armour per turn while in combat. and vice versa. but I dont know how that would affect your party's survival.
I dont totally hate the idea. i think its a really cool take on the defense mechanics. i just feel punished for using spell casters and physical attacks on the same team.
Anyone else feel this or am I being dumb?
I just have a bit of an issue with how the Magical and Physical armours are seperate. It feels as though once your rogue and warrior have been hitting a mob for a turn, it comes to you mage and cleric and its like you have to start over.
I tried to build a party with full physical damage and found it to be a lot easier to kill mobs. I imagine a full magic team would be even nicer as you wouldnt have to deal with those annoying saving throws on full magic armour targets.
Perhaps an idea would be for targets with 0 physical armour to degenerate magic armour per turn while in combat. and vice versa. but I dont know how that would affect your party's survival.
I dont totally hate the idea. i think its a really cool take on the defense mechanics. i just feel punished for using spell casters and physical attacks on the same team.
Anyone else feel this or am I being dumb?
Divinity 2 Do Totems Do Physical Or Magic Dmg System
- Super charged- good skill to make your incarnate do insane dmg for 1 turn. Use it if you really have to burst something down Rallying cry- great support skill to restore ton of health when used correctly, also gives a ton of magic armor. Elemental totem- can do physical or magical dmg, they do s. dmg though.
- If you are running a physical focused party, try to summon your incarnate and totems in blood whenever possible, as it gives them more physical damage than normal, as well as an extra attack on the incarnate. Do not use the dimensional bolt, as it is always going to deal magic damage.
- Sep 28, 2017 About 10hrs in of playing Divinity: Original Sin 2 You begin your adventure as a prisoner on-board ship full of sorcerers sentenced to be cured of the source.As you spend some time talking to other passengers, you realize that ability to use magic is referred to as the “source”, and the ship you’re on is on its way to an island prison at which your powers will be removed.
Divinity 2 Do Totems Do Physical Or Magic Dmg 3
Generally more effective to focus on your own summons, and later, a secondary school of magic for crowd control or a support role (They can still get some pretty decent damage from offensive magic schools like Pyrokenetics, but if you're not going Lone Wolf, it may be spreading yourself a bit thin).