Dabblo 1 Dmg To Spells

1: None: This spell will heal you, recovering some lost hit points. The higher the level of the spell, the more hit points you will recover with each use of the spell. For sorcerers, this spell has a significantly greater effect than healing potions. 50: 12: 1000: 250: Heal Other: 1: N/A: This spell will heal the desired creature, friend or foe. Jul 26, 2019 Spells can be damaging, controlling or for personal usage. Now on to spells list: Fire bolt, charged bolt, holy bolt - standard low level damager spells. Holy bolt knocks back targets on impact. Arcane star - damaging spell, damage is arcane, of magic type. For those who think that spell damage can be either fire or lightning. Well, now you know more.

  1. Diablo 1 Dmg To Spells Youtube
  2. Diablo 1 Dmg To Spells Pdf
  3. Diablo 1 Dmg To Spells Free
ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
Sorceress Skills
  • All Skills

The Sorceress' fire spells provide the highest total damage of any of her skill trees, but tend to be slower to use and to require more exact positioning and aim to use to their greatest effect.


Fire Bolt[edit]

Required Level: 1
Prerequisites: None
Synergies: Points in the following skills boost the damage of Fire Bolt.

  • Fire Ball: +16% Fire Damage Per Level
  • Meteor: +16% Fire Damage Per Level

Details: Shoots a small ball of fire. Fire Bolts hit only one target and have no splash damage.

  • A new Sorceress starts out with a staff of +1 to Fire Bolt.
Mana:2.5
Skill Level Progression [e]
SlvlDamageDPSSlvlDamageDPSSlvlDamageDPSSlvlDamageDPS
1 3-68.76 10-1322.111 19-2542.316 29-4066.3
2 4-710.67 12-152612 21-2847.117 33-4575
3 6-914.48 13-1627.913 23-3151.918 37-5083.7
4 7-1016.39 15-1932.714 25-3456.719 41-5592.3
5 9-1220.210 17-2237.515 27-3761.520 45-60101




Warmth[edit]

Required Level: 1
Prerequisites: None
Synergies: None.
Details: Warmth increases the Sorceress' mana regeneration rate. A mandatory skill for all Sorceresses, the only question with Warmth is how much is enough. This depends largely on the build; Sorcs who cast a lot of high mana skills, such as Nova, will want more points in this skill, while a Sorceress who specializes in Blizzard or Hydra will not need as much mana.

  • Mana regeneration rate is based on your total mana pool; more mana means more will regenerate per second.
  • If a Sorceress has mana regeneration items as well, the formula is: (BaseRegenrate*Warmth)+item.
Skill Level Progression [e]
SlvlManaSlvlManaSlvlManaSlvlMana
1 +30%6 +90%11 +150%16 +210%
2 +42%7 +102%12 +162%17 +222%
3 +54%8 +114%13 +174%18 +234%
4 +66%9 +126%14 +186%19 +246%
5 +78%10 +138%15 +198%20 +258%




Inferno[edit]

Dabblo 1 Dmg To Spells

Required Level: 6
Prerequisites: None
Synergies:

  • Warmth: +13% Fire Damage Per Level

Details: Inferno turns a Sorceress into a human flamethrower, capable of emitting a massive spout of flame for as long as the spell is kept active.

  • More points increase the damage and the range of this skill, making it capable of cooking dozens of enemies at once, if they are tightly packed.
Skill Level Progression [e]
SlvlManaDPSRangeSlvlManaDPSRangeSlvlManaDPSRangeSlvlManaDPSRange
1 7 12-25 3.36 8 59-71 5.311 8 108-122 8.016 9 159-175 10.6
2 7 21-34 3.37 8 68-81 6.012 9 118-132 8.617 10 170-186 11.3
3 7 31-43 4.08 8 78-90 6.613 9 128-143 9.318 10 181-197 11.3
4 7 40-53 4.69 8 88-101 7.314 9 139-153 9.319 10 192-208 12.0
5 7 50-62 5.310 8 98-111 7.315 9 149-164 10.020 10 203-220 12.6



Diablo 1 dmg to spells youtube


Blaze[edit]

Required Level: 12
Prerequisites:Inferno
Synergies: None.Details: Blaze leaves a trail of fire behind the Sorceress as she walks or runs along, for as long as she keeps the spell active.

  • An interesting spell; this one can not be cast at anything; only created on the ground behind the Sorceress. It's therefore useless against shamans, ranged attackers, and other monsters that do not pursue.
  • Blaze is essentially a novelty spell, something fun to play with early on, but not practical or damaging enough to use long term.
Skill Level Progression [e]
SlvlManaDamageDurationSlvlManaDamageDurationSlvlManaDamageDurationSlvlManaDamageDuration
1 11.0 18-37 4.6 sec6 13.0 65-84 9.6 sec11 16.0 126-145 14.6 sec16 18.0 196-215 19.6 sec
2 11.5 28-46 5.6 sec7 14.0 75-93 10.6 sec12 16.0 140-159 15.6 sec17 19.0 215-234 20.6 sec
3 12.0 37-56 6.6 sec8 14.0 84-103 11.6 sec13 17.0 154-173 16.6 sec18 19.0 234-253 21.6 sec
4 12.0 46-65 7.6 sec9 15.0 98-117 12.6 sec14 17.0 168-187 17.6 sec19 20.0 253-271 22.6 sec
5 13.0 56-75 8.6 sec10 15.0 112-131 13.6 sec15 18.0 182-201 18.6 sec20 20.0 271-290 23.6 sec




Fireball[edit]

Required Level: 12
Prerequisites:Fire Bolt
Synergies: Points in the following skills boost the damage of Fireball:

  • Fire Bolt: +14% Fire Damage Per Level
  • Meteor: +14% Fire Damage Per Level

Details: A substantial upgrade from Firebolt, Fireballs are larger and more damaging, and they hit with splash damage, burning the target and any nearby monsters too.

  • This spell was unused for many versions of Diablo II, but since all the synergies were added it's become more popular for variants, and duelists.
Radius:1 Yard

Diablo 1 Dmg To Spells Youtube

Skill Level Progression [e]
Dmg
SlvlManaDamageDPSSlvlManaDamageDPSSlvlManaDamageDPSSlvlManaDamageDPS
1 5.010.5±4.520.26 7.550.5±7.597.111 10.0108±10207.716 12.5176±13338.5
2 5.519±536.57 8.059±8113.512 10.5121.5±10.5233.717 13.0192.5±13.5370.2
3 6.027±651.98 8.566.5±8.5127.913 11.0135.5±11.5260.618 13.5209.5±14.5402.9
4 6.535±667.39 9.080.5±9.5154.814 11.5149±12286.519 14.0226±15434.6
5 7.043±782.710 9.594±10180.815 12.0162.5±12.5312.520 14.5242.5±15.5466.3




Diablo 1 Dmg To Spells Pdf

Fire Wall[edit]

Casting Delay:: 1.4 Seconds
Required Level: 18
Prerequisites:Inferno, Blaze
Synergies: None.
Details: A wall of flame springs up in both directions from the spot the Sorceress targets for ignition.

  • One of the most damaging spells in the game, Firewalls can be stacked up to increase the damage to truly horrifying levels.
  • Monsters must stand still in the flames for the damage to truly cook into them, so using natural obstacles or minions to tank is a necessary strategy.
  • Some monsters have enough AI to attempt to avoid the flames.
Duration3.6 Seconds
Skill Level Progression [e]
SlvlManaDPSRadiusSlvlManaDPSRadiusSlvlManaDPSRadiusSlvlManaDPSRadius
1 22 70-93 46 27 281-304 1111 32 562-585 1816 37 890-914 24
2 23 112-135 67 28 323-346 1212 33 628-651 1917 38 989-1012 26
3 24 154-178 78 29 365-389 1413 34 693-717 2018 39 1087-1110 27
4 25 196-220 89 30 431-454 1514 35 759-782 2219 40 1185-1209 28
5 26 239-262 1010 31 496-520 1615 36 825-848 2320 41 1284-1307 30




Enchant[edit]

Required Level: 18
Prerequisites:Fire Bolt, Warmth, Fireball
Synergies:

  • Warmth adds +9% Fire Damage Per Level

Details: Temporarily grants bonus fire damage and boosts the Attack Rating of any friendly player or minion. Enchant must be cast directly on the recipient.

  • This skill is largely a novelty or support skill for most Sorceresses, though some few variants specialize in it.
  • The benefit to minions is considerable, which can make it worthwhile for a Sorceress to carry an Orb with +enchant on it. When added to her usual +skills modifiers, this can be worth using, thanks to the long duration of the skill.
  • Enchanted characters and minions will display their damage in red numbers. When the red goes away, the spell has worn off.
Skill Level Progression [e]

Diablo 1 Dmg To Spells Free

SlvlManaDmg.DurARSlvlManaDmg.DurARSlvlManaDmg.DurARSlvlManaDmg.DurAR
1 25 8-10 144 +20%6 30 16-24 264 +65%11 35 31-44 384 +110%16 40 50-69 504 +155%
2 26 10-13 168 +29%7 31 18-27 288 +74%12 36 35-49 408 +119%17 41 56-76 528 +164%
3 27 11-16 192 +38%8 32 20-29 312 +83%13 37 39-54 432 +128%18 42 62-83 552 +173%
4 28 13-19 216 +47%9 33 23-34 336 +92%14 38 43-59 456 +137%19 43 68-90 576 +182%
5 29 15-21 240 +56%10 34 27-39 360 +101%15 39 46-64 480 +146%20 44 74-97 600 +191%




Meteor[edit]

Casting Delay: 1.2 Seconds
Required Level: 24
Prerequisites:Fire Bolt, Inferno, Blaze, Fire Wall, Fireball
Synergies: Points in the following skills boost the damage of Meteor:

  • Fire Bolt: +5% Fire Damage Per Level
  • Fire Ball: +5% Fire Damage Per Level
  • Inferno: +3% Average Fire Damage Per Second Per Level

Details: A flaming ball of rock is called down from above, dealing explosive damage to the target and leaving a patch of fiery burning earth behind.

  • Meteors deal 100% fire damage, despite looking like a flaming stone on the way down.
  • The firefield left by a Meteor is less damaging and much smaller than that of a Firewall, so the key to using this skill effectively is to nail the targets with the meteor itself, as well as the firefield. This can be tricky with the casting delay, since it takes 1.2 seconds for the Meteor to reach the point you target. Use a tank to hold monsters still, or learn to 'lead' the target.
  • Meteors can be used anywhere, even in underground levels. Hey, it's magic!
Radius:4 Yards
Skill Level Progression [e]
SlvlManaDamageDPSSlvlManaDamageDPSSlvlManaDamageDPSSlvlManaDamageDPS
1 17 88-110 35-586 19 214-247 84-10711 22 393-437 138-16416 24 608-663 199-222
2 17 113-137 44-677 20 239-275 93-11712 22 436-482 150-17517 25 696-752 213-236
3 18 138-165 53-778 20 265-302 103-12613 23 479-528 164-18718 25 782-841 227-253
4 18 163-192 63-899 21 308-347 114-13814 23 522-573 175-19919 26 869-930 243-267
5 19 189-220 72-9810 21 350-392 126-15015 24 565-618 187-21020 26 955-1019 257-281




Fire Mastery[edit]

Required Level: 30
Prerequisites: None
Synergies: None
Details: This skill passively raises the damage of all the Sorceress' fire skills, and is an essential skill for any fire sorceress.

Skill Level Progression [e]
SlvlFire Dmg.SlvlFire Dmg.SlvlFire Dmg.SlvlFire Dmg.
1 +30%6 +65%11 +100%16 +135%
2 +37%7 +72%12 +107%17 +142%
3 +44%8 +79%13 +114%18 +149%
4 +51%9 +86%14 +121%19 +156%
5 +58%10 +93%15 +128%20 +163%




Hydra[edit]

Casting Delay: 2 Seconds
Required Level: 30
Prerequisites:Fire Bolt, Warmth, Fireball, Enchant
Synergies: Hydra's damage is boosted by points in the following skills:

  • Fire Bolt: +3% Fire Damage Per Level
  • Fire Ball: +3% Fire Damage Per Level

Details: Hydras are three-headed dragons composed of pure flame. The heads each fire a constant stream of Fire Bolts, dealing damage to the target, but not splashing to the sides. The Hydra causes no damage itself; there's no area of effect damage simply from the flaming dragon, it has to shoot targets to hurt them.

  • Each three-headed Hydra lasts for 10 seconds, so with the 2-second casting delay it's possible to have 4 or 5 of them active at once. Individual Hydras aren't that effective, but when several of them are firing at once, the damage adds up quickly.
  • Some skill is necessary in placing Hydras. It's best if several of them can concentrate their fire on the same monster, so casting a bunch of them in a row to one side is usually the best tactic, instead of simply popping them up all throughout a mass of enemies, where their shots will be dispersed into numerous targets.
  • As with other casting delay skills, it's best to pick an alternate skill to use in between each Hydra cast. Firewall or Meteor work or if you want to diversify your damage Frozen Orb, Blizzard, or Nova work well.
Duration:10 Seconds
Skill Level Progression [e]
SlvlManaDamageSlvlManaDamageSlvlManaDamageSlvlManaDamage
1 20 12-176 22 36-4611 25 66-8116 27 100-121
2 20 17-237 23 40-5212 25 72-8917 28 109-131
3 21 22-298 23 45-5813 26 79-9718 28 118-141
4 21 26-359 24 52-6614 26 86-10519 29 127-151
5 22 31-4010 24 59-7415 27 93-11320 29 135-161



Classes of the Diablo games - Skills[e]Diablo II:AmazonBarbNecroPaladinSorceressLoD:AssassinDruidOther:Diablo IDiablo III
The Amazon - Amazon Skills[e]
Bow and Crossbow SkillsJavelin and Spear SkillsPassive and Magic Skills

• Magic Arrow
• Fire Arrow
• Cold Arrow
• Multiple Shot
• Exploding Arrow

• Ice Arrow
• Guided Arrow
• Immolation Arrow
• Strafe
• Freezing Arrow

• Jab
• Power Strike
• Poison Javelin
• Impale
• Lightning Bolt

• Charged Strike
• Plague Javelin
• Fend
• Lightning Strike
• Lightning Fury

• Inner Sight
• Critical Strike
• Dodge
• Slow Missiles
• Avoid

• Penetrate
• Decoy
• Evade
• Valkyrie
• Pierce

The Barbarian - Barbarian Skills[e]
Combat Masteries SkillsCombat SkillsWarcry Skills

• Sword Mastery
• Axe Mastery
• Mace Mastery
• Polearm Mastery
• Throwing Mastery

• Spear Mastery
• Increased Stamina
• Iron Skin
• Increased Speed
• Natural Resistance

• Bash
• Leap
• Double Swing
• Stun
• Double Throw

• Leap Attack
• Concentrate
• Frenzy
• Whirlwind
• Berserk

• Howl
• Find Potion
• Taunt
• Shout
• Find Item

• Battle Cry
• Battle Orders
• Grim Ward
• War Cry
• Battle Command

The Necromancer - Necromancer Skills[e]
Curse SkillsPoison & Bones SkillsSummoning Skills

• Amplify Damage
• Dim Vision
• Weaken
• Iron Maiden
• Terror

• Confuse
• Life Tap
• Attract
• Decrepify
• Lower Resist

• Teeth
• Bone Armor
• Poison Dagger
• Corpse Explosion
• Bone Wall

• Poison Explosion
• Bone Spear
• Bone Prison
• Poison Nova
• Bone Spirit

• Raise Skeleton
• Skeleton Mastery
• Clay Golem
• Golem Mastery
• Raise Skeletal Mage

• Blood Golem
• Summon Resist
• Iron Golem
• Fire Golem
• Revive

The Paladin - Paladin Skills[e]
Combat SkillsDefensive AurasOffensive Auras

• Sacrifice
• Smite
• Holy Bolt
• Zeal
• Charge

• Vengeance
• Blessed Hammer
• Conversion
• Holy Shield
• Fist of the Heavens

• Prayer
• Resist Fire
• Resist Cold
• Resist Lightning
• Defiance

• Cleansing
• Vigor
• Meditation
• Redemption
• Salvation

• Might
• Holy Fire
• Thorns
• Blessed Aim
• Concentration

• Holy Freeze
• Holy Shock
• Sanctuary
• Fanaticism
• Conviction

The Sorceress - Sorceress Skills[e]
Cold SkillsFire SkillsLightning Skills

• Ice Bolt
• Frozen Armor
• Frost Nova
• Ice Blast
• Shiver Armor

• Glacial Spike
• Blizzard
• Chilling Armor
• Frozen Orb
• Cold Mastery

• Fire Bolt
• Warmth
• Inferno
• Blaze
• Fireball

• Fire Wall
• Enchant
• Meteor
• Fire Mastery
• Hydra

• Charged Bolt
• Telekinesis
• Static Field
• Lightning
• Nova

• Chain Lightning
• Teleport
• Thunder Storm
• Energy Shield
• Lightning Mastery

The Assassin - Assassin Skills[e]
Martial Arts SkillsShadow Disciplines SkillsTraps Skills

• Tiger Strike
• Dragon Talon
• Dragon Claw
• Fists of Fire
• Cobra Strike

• Dragon Tail
• Claws of Thunder
• Blades of Ice
• Dragon Flight
• Phoenix Strike

• Claw Mastery
• Psychic Hammer
• Burst of Speed
• Cloak of Shadows
• Weapon Block

• Fade
• Shadow Warrior
• Mind Blast
• Venom
• Shadow Master

• Fire Blast
• Shock Web
• Blade Sentinel
• Charged Bolt Sentry
• Wake of Fire

• Blade Fury
• Lightning Sentry
• Wake of Inferno
• Death Sentry
• Blade Shield

The Druid - Druid Skills[e]
Elemental SkillsShapeshifting SkillsSummoning Skills

• Firestorm
• Molten Boulder
• Arctic Blast
• Fissure
• Cyclone Armor

• Twister
• Volcano
• Tornado
• Hurricane
• Armageddon

• Werewolf
• Lycanthropy
• Werebear
• Maul
• Feral Rage

• Fire Claws
• Rabies
• Shock Wave
• Hunger
• Fury

• Raven
• Poison Creeper
• Oak Sage
• Summon Spirit Wolf
• Carrion Vine

• Heart of Wolverine
• Summon Dire Wolf
• Solar Creeper
• Spirit of Barbs
• Summon Grizzly

Diablo I - SpellsHellfire - Spells[e]
Rogue - Sorcerer - WarriorBarbarian - Bard - Monk

• Apocalypse
• Blood Star
• Bone Spirit
• Chain Lightning
• Charged Bolt
• Elemental
• Fireball

• Firebolt
• Fire Wall
• Flame Wave
• Flash
• Golem
• Guardian
• Healing

• Heal Other
• Holy Bolt
• Identify
• Inferno
• Infravision
• Lightning
• Mana Shield

• Nova
• Phasing
• Resurrect
• Stone Curse
• Telekinesis
• Teleport
• Town Portal

• Berserk
• Immolation
• Jester
• Lightning Wall
• Magi

• Mana
• Reflect
• Ring of Fire
• Search
• Warp

Diablo III Classes Diablo III Class Info [e]

Diablo III:
Barbarian
Demon Hunter
Monk
Necromancer
Witch Doctor
Wizard

Other classes:
Archivist (April Fool's)
Dervish (rejected)
Fan-made classes

Skill info:
Active skills
Passive skills
Signature skills
Fan-made skills

Archetypes:
Caster
Melee
Ranged

Archetype sub-types:
DPS
Healer
Summon/Spawn
Tank
Utility

Retrieved from 'https://diablo2.diablowiki.net/index.php?title=Sorceress_Fire_Spells&oldid=23504'